Generated @ 2017-03-27 12:06:28 EVE Time (UTC)
Note: Chaos is an internal development server containing many odd projects and changes, many of which may never actually make it to TQ. Speculate responsibly.
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| TypeID & Name | Description | Group | Attributes |
|---|---|---|---|
| 45029 - Stratios Tiancity Logo SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 11 attributes.typeID: 45029radius: 1 raceID: 8 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 525404 basePrice: 0.0 published: False portionSize: 1 groupID: 1311 |
| 45030 - Sun G5 (Yellow) | A main-sequence stellar body of a class that is often yellow or yellow-orange in hue, generating and emitting energy from the vast hydrogen fusion process within the heart of the star.
Various numbers of planets of the terrestrial and gas giant types are found around these stars and the habitable zones often contain one or more planets. |
Sun | Click to toggle showing the 13 attributes.descriptionID: 525530typeID: 45030 graphicID: 21458 Mass: 1000000000000000000 Capacity: 0.0 Volume: 1 typeNameID: 67720 published: False radius: 10000 soundID: 20099 basePrice: 0.0 portionSize: 1 groupID: 6 |
| 45031 - Sun K7 (Orange) | Yellow-orange and orange stars of this type are rather stable and believed to take tens of billions of years to burn through their core hydrogen reserves in a process of thermonuclear fusion.
This stability and long life, combined with the common presence of planetary systems marks these as viable candidates for colonization and exploration efforts. |
Sun | Click to toggle showing the 13 attributes.descriptionID: 525539typeID: 45031 graphicID: 21460 Mass: 1000000000000000000 Capacity: 0.0 Volume: 1 typeNameID: 67721 published: False radius: 10000 soundID: 20095 basePrice: 0.0 portionSize: 1 groupID: 6 |
| 45032 - Sun K7 (Orange) | Yellow-orange and orange stars of this type are rather stable and believed to take tens of billions of years to burn through their core hydrogen reserves in a process of thermonuclear fusion.
This stability and long life, combined with the common presence of planetary systems marks these as viable candidates for colonization and exploration efforts. |
Sun | Click to toggle showing the 13 attributes.descriptionID: 525540typeID: 45032 graphicID: 21461 Mass: 1000000000000000000 Capacity: 0.0 Volume: 1 typeNameID: 67721 published: False radius: 10000 soundID: 20095 basePrice: 0.0 portionSize: 1 groupID: 6 |
| 45033 - Sun K5 (Red Giant) | This large red star has exhausted its core hydrogen fuel and is slowly expanding into a red giant, consuming all remaining hydrogen in the stellar shell.
While the process of expansion into a full red giant will take hundreds of millions of years, eventually the star will engulf any planetary system orbiting close to it. |
Sun | Click to toggle showing the 13 attributes.descriptionID: 525537typeID: 45033 graphicID: 21463 Mass: 1000000000000000000 Capacity: 0.0 Volume: 1 typeNameID: 67722 published: False radius: 10000 soundID: 20097 basePrice: 0.0 portionSize: 1 groupID: 6 |
| 45034 - Sun B0 (Blue) | This luminous blue star belongs to a class known for powerful stellar winds and rapid rotation. These stars generate most of their energy at the center of their mass in a thermonuclear fusion process involving a carbon-nitrogen-oxygen (CNO) catalytic cycle.
Stars of this type generally show strong non-ionized helium lines and some have a chemistry that results in very strong lines, leading to the designation 'helium-strong'. |
Sun | Click to toggle showing the 13 attributes.descriptionID: 525515typeID: 45034 graphicID: 21465 Mass: 1000000000000000000 Capacity: 0.0 Volume: 1 typeNameID: 67723 published: False radius: 10000 soundID: 20094 basePrice: 0.0 portionSize: 1 groupID: 6 |
| 45035 - Sun F0 (White) | A main-sequence star in a class of stellar bodies that are typically white or yellow-white in hue. Hydrogen fusion drives the energy generation of these stars and they are often hot and bright.
Stars of this type can be found with companion stars, are often accompanied by mature planetary systems and tend to emit an ultraviolet radiation flux providing for habitable zones conducive to human occupation. |
Sun | Click to toggle showing the 13 attributes.descriptionID: 525524typeID: 45035 graphicID: 21467 Mass: 1000000000000000000 Capacity: 0.0 Volume: 1 typeNameID: 76000 published: False radius: 10000 soundID: 20098 basePrice: 0.0 portionSize: 1 groupID: 6 |
| 45036 - Sun G5 (Pink) | Main-sequence stars of this kind can have a slight red-white tint and are generally bright and in the process of fusing vast quantities of hydrogen every second.
Various numbers of planets of the terrestrial and gas giant types are found around these stars and the habitable zones often contain one or more planets. |
Sun | Click to toggle showing the 13 attributes.descriptionID: 525528typeID: 45036 graphicID: 21470 Mass: 1000000000000000000 Capacity: 0.0 Volume: 1 typeNameID: 76002 published: False radius: 10000 soundID: 20096 basePrice: 0.0 portionSize: 1 groupID: 6 |
| 45037 - Sun K5 (Orange Bright) | A bright orange star that is relatively cool but stable, being of a class that typically runs a fusion process on the main-sequence for as long as 30 billion years. Planetary systems containing an abundance of heavier metals and relatively complex molecular products have been noted as present around such stars.
These stable stars, emitting relatively gentle levels of ultraviolet radiation, are common targets for scientific expeditions looking for life or colonization survey teams seeking viable planets within their comfortable habitable zones. |
Sun | Click to toggle showing the 13 attributes.descriptionID: 525535typeID: 45037 graphicID: 21472 Mass: 1000000000000000000 Capacity: 0.0 Volume: 1 typeNameID: 76004 published: False radius: 10000 soundID: 20095 basePrice: 0.0 portionSize: 1 groupID: 6 |
| 45038 - Sun G3 (Pink Small) | Small, red-white stars of this kind are relatively old and may be on the verge of exhausting their hydrogen fusion fuel before becoming red giants.
Planetary systems can often be found around these stars and an abundance of heavier metals is not uncommon. |
Sun | Click to toggle showing the 13 attributes.descriptionID: 525526typeID: 45038 graphicID: 21474 Mass: 1000000000000000000 Capacity: 0.0 Volume: 1 typeNameID: 76001 published: False radius: 10000 soundID: 20096 basePrice: 0.0 portionSize: 1 groupID: 6 |
| 45039 - Sun M0 (Orange radiant) | Orange and red-orange stars in this class are very abundant, making up by far the largest number of main-sequence stars in the locale of the New Eden cluster. However, many such stars are dim and in the dwarf category with the more radiant members of the class being the better known.
Rather cool and experiencing constant remixing of their hydrogen fuel by convection, it is believed that stars of this kind could potentially remain stable, at constant luminosity, for trillions of years. By this scale, all stars of this kind are young in terms of their potential lifetime due to the relatively short age of the universe. |
Sun | Click to toggle showing the 13 attributes.descriptionID: 525542typeID: 45039 graphicID: 21476 Mass: 1000000000000000000 Capacity: 0.0 Volume: 1 typeNameID: 76005 published: False radius: 10000 soundID: 20095 basePrice: 0.0 portionSize: 1 groupID: 6 |
| 45040 - Sun M0 (Orange radiant) | Orange and red-orange stars in this class are very abundant, making up by far the largest number of main-sequence stars in the locale of the New Eden cluster. However, many such stars are dim and in the dwarf category with the more radiant members of the class being the better known.
Rather cool and experiencing constant remixing of their hydrogen fuel by convection, it is believed that stars of this kind could potentially remain stable, at constant luminosity, for trillions of years. By this scale, all stars of this kind are young in terms of their potential lifetime due to the relatively short age of the universe. |
Sun | Click to toggle showing the 13 attributes.descriptionID: 525543typeID: 45040 graphicID: 21477 Mass: 1000000000000000000 Capacity: 0.0 Volume: 1 typeNameID: 76005 published: False radius: 10000 soundID: 20095 basePrice: 0.0 portionSize: 1 groupID: 6 |
| 45041 - Sun K3 (Yellow Small) | Rather small but on the main-sequence, these yellow or yellow-orange stars are very stable, remaining on the main-sequence for tens of billions of years. Abundant compared to other classes that tend to support habitable planetary systems, these stars are common targets for colonization efforts.
The stability of these stars, combined with the relatively low ultraviolet radiation flux they emit, is thought to enhance the viability of their planetary systems for the development of life. |
Sun | Click to toggle showing the 13 attributes.descriptionID: 525533typeID: 45041 graphicID: 21480 Mass: 1000000000000000000 Capacity: 0.0 Volume: 1 typeNameID: 76003 published: False radius: 10000 soundID: 20099 basePrice: 0.0 portionSize: 1 groupID: 6 |
| 45042 - Sun B5 (White Dwarf) | This small white star is largely made up of degenerate matter and is slowly cooling, having ceased thermonuclear fusion after exhausting its fuel. The temperature of these stars is generally uniform through the body due to the excellent thermal conduction of degenerate electrons making up the bulk of their mass.
High surface gravity leads to separation and purification of elements in these stars such that, while generally composed mostly of carbon and oxygen, the atmosphere is rich in lighter elements. |
Sun | Click to toggle showing the 13 attributes.descriptionID: 525522typeID: 45042 graphicID: 21482 Mass: 1000000000000000000 Capacity: 0.0 Volume: 1 typeNameID: 75999 published: False radius: 10000 soundID: 20098 basePrice: 0.0 portionSize: 1 groupID: 6 |
| 45043 - Dagon Blueprint | No Description | Force Auxiliary Blueprint | typeID: 45043 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 525419 basePrice: 0.0 published: False portionSize: 1 groupID: 1718 |
| 45044 - Chemosh Blueprint | No Description | Dreadnought Blueprint | typeID: 45044 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 525421 basePrice: 0.0 published: True portionSize: 1 groupID: 537 |
| 45045 - Molok Blueprint | No Description | Titan Blueprint | typeID: 45045 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 525423 basePrice: 0.0 published: True portionSize: 1 groupID: 110 |
| 45046 - Sun B0 (Blue) | This luminous blue star belongs to a class known for powerful stellar winds and rapid rotation. These stars generate most of their energy at the center of their mass in a thermonuclear fusion process involving a carbon-nitrogen-oxygen (CNO) catalytic cycle.
Stars of this type generally show strong non-ionized helium lines and some have a chemistry that results in very strong lines, leading to the designation 'helium-strong'. |
Sun | Click to toggle showing the 13 attributes.descriptionID: 525516typeID: 45046 graphicID: 21484 Mass: 1000000000000000000 Capacity: 0.0 Volume: 1 typeNameID: 67723 published: False radius: 10000 soundID: 20094 basePrice: 0.0 portionSize: 1 groupID: 6 |
| 45047 - Sun G5 (Yellow) | A main-sequence stellar body of a class that is often yellow or yellow-orange in hue, generating and emitting energy from the vast hydrogen fusion process within the heart of the star.
Various numbers of planets of the terrestrial and gas giant types are found around these stars and the habitable zones often contain one or more planets. |
Sun | Click to toggle showing the 13 attributes.descriptionID: 525531typeID: 45047 graphicID: 21483 Mass: 1000000000000000000 Capacity: 0.0 Volume: 1 typeNameID: 67720 published: False radius: 10000 soundID: 20099 basePrice: 0.0 portionSize: 1 groupID: 6 |
| 45050 - Amarr CA Frigate | A frigate of the Amarr empire. | Mission Amarr Empire Frigate | Click to toggle showing the 57 attributes.Damage Modifier: 0.8Mass: 1265000.0 Shield Capacity: 100.0 typeNameID: 525433 Structure Hitpoints: 100.0 Armor EM Damage Resistance: 0.3535 Armor Explosive Damage Resistance: 0.5656 Armor Kinetic Damage Resistance: 0.53025 Armor Thermal Damage Resistance: 0.45955 Shield EM Damage Resistance: 0.9 Shield Explosive Damage Resistance: 0.45 Shield Kinetic Damage Resistance: 0.54 Shield Thermal Damage Resistance: 0.72 Armor Hitpoints: 100.0 Accuracy falloff : 3000.0 Turret Tracking: 380.7 typeID: 45050 graphicID: 1734 Maximum Velocity: 350.0 Capacity: 235.0 Signature Radius: 35.0 entityFactionLoss: 0.0 soundID: 31 wreckTypeID: 27052 Rate of fire: 2280.0 Scan Resolution: 775.0 entityBracketColour: 1.0 Optimal Range: 4000.0 published: False Maximum Locked Targets: 4.0 raceID: 4 Thermal damage: 8.0 Inertia Modifier: 1.8 Volume: 18100.0 Capacitor Recharge time: 159375.0 Maximum Targeting Range: 50000.0 radius: 40.0 structureUniformity: 1.0 RADAR Sensor Strength: 10.8 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Shield recharge time: 468750.0 descriptionID: 525436 Capacitor Capacity: 398.0 Shield Uniformity: 0.75 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.4355 Structure Thermal Damage Resistance: 0.4355 Structure Explosive Damage Resistance: 0.4355 Structure EM Damage Resistance: 0.4355 EM damage: 8.0 gfxTurretID: 5219.0 gfxBoosterID: 394.0 basePrice: 0.0 portionSize: 1 groupID: 665 |
| 45051 - Amarr CA Destroyer | A destroyer of the Amarr empire. | Mission Amarr Empire Destroyer | Click to toggle showing the 76 attributes.Mass: 2860000.0Shield Capacity: 350.0 Structure Hitpoints: 250.0 Armor EM Damage Resistance: 0.9 Armor Explosive Damage Resistance: 0.6 Armor Kinetic Damage Resistance: 0.7 Armor Thermal Damage Resistance: 0.8 Shield EM Damage Resistance: 0.9 Shield Explosive Damage Resistance: 0.6 Shield Kinetic Damage Resistance: 0.7 Shield Thermal Damage Resistance: 0.8 entityBracketColour: 1.0 graphicID: 2387 entityAttackDelayMin: 6525.0 Maximum Velocity: 250.0 Capacity: 235.0 Signature Radius: 83.0 entityFactionLoss: 0.0 Rate of fire: 10000.0 Scan Resolution: 525.0 Optimal Range: 15000.0 Armor Hitpoints: 350.0 Ignore Drones Below This Size: 50.0 Damage Modifier: 2.5 entityChaseMaxDelay: 10000.0 entityChaseMaxDelayChance: 0.075 entityChaseMaxDuration: 10000.0 entityChaseMaxDurationChance: 1.0 armorUniformity: 0.75 Capacitor Recharge time: 500000.0 structureUniformity: 1.0 Disallows Assistance: 1.0 Signature Resolution: 40.0 Threat Target Switch: 1.0 Use Signature Radius: 1.0 Chance to not change targets: 0.0 use effect monitoring: 1.0 Thermal damage: 8.0 Drone Tanking Modifier: 0.7 portionSize: 1 groupID: 669 maxAttackTargets: 1.0 typeNameID: 525434 entityChaseMaxDistance: 24000.0 Accuracy falloff : 6000.0 Turret Tracking: 0.4 typeID: 45051 radius: 50.0 EM damage: 8.0 soundID: 31 wreckTypeID: 27052 published: False Maximum Locked Targets: 1.0 entityFlyRange: 16000.0 raceID: 4 Volume: 28600.0 entityEquipmentMin: -6.0 entityEquipmentMax: 4.0 entityAttackRange: 40000.0 RADAR Sensor Strength: 12.0 Ladar Sensor Strength: 0.0 entityReactionFactor: 0.38 Gravimetric Sensor Strength: 0.0 propulsionGraphicID: 397.0 Targeting Speed: 2500.0 entityAttackDelayMax: 26100.0 Shield recharge time: 2000000.0 descriptionID: 525435 Capacitor Capacity: 200.0 Shield Uniformity: 0.75 entityOverviewShipGroupId: 25.0 gfxTurretID: 454.0 gfxBoosterID: 397.0 basePrice: 0.0 entityLootCountMin: 1.0 Orbit Velocity: 200.0 |
| 45053 - Test Asteroid 1 | No Description | Large Collidable Object | Click to toggle showing the 11 attributes.typeID: 45053graphicID: 21486 Mass: 0.0 Capacity: 0.0 Volume: 0.0 typeNameID: 525618 published: False radius: 40000 basePrice: 0.0 portionSize: 1 groupID: 226 |
| 45054 - Test Asteroid 2 | No Description | Large Collidable Object | Click to toggle showing the 11 attributes.typeID: 45054graphicID: 21487 Mass: 0.0 Capacity: 0.0 Volume: 0.0 typeNameID: 525619 published: False radius: 40000 basePrice: 0.0 portionSize: 1 groupID: 226 |
| 45055 - ♦ Bhaalgorn | Named after a child-devouring demon of Amarrian legend, the Bhaalgorn is the pride and joy of the Blood Raider cabal. Though it is known to be based on an Armageddon blueprint, the design's origin remains shrouded in mystery. Those of a superstitious persuasion whisper in the dark of eldritch ceremonies and arcane rituals, but for most people, the practical aspect of the matter will more than suffice: you see one of these blood-red horrors looming on the horizon, it's time to make yourself scarce. | ♦ Battleship | Click to toggle showing the 73 attributes.Mass: 102725000.0Shield Capacity: 11043.75 Structure Hitpoints: 11625.0 Armor EM Damage Resistance: 0.425 Armor Explosive Damage Resistance: 0.34 Armor Kinetic Damage Resistance: 0.31875 Armor Thermal Damage Resistance: 0.5525 Shield EM Damage Resistance: 0.875 Shield Explosive Damage Resistance: 0.4375 Shield Kinetic Damage Resistance: 0.525 Shield Thermal Damage Resistance: 0.7 Maximum Velocity Bonus: -55.0 graphicID: 2122 Maximum Velocity: 114.7254961 Capacity: 675.0 Signature Radius: 400.0 entityFactionLoss: 0.0 Rate of fire: 7244.218385 Scan Resolution: 125.0 behaviorMicroWarpDriveDischarge: 210.0 Armor Hitpoints: 36810.0 behaviorMicroWarpDriveMassAddition: 50000000.0 behaviorMicroWarpDriveSignatureRadiusBonus: 500.0 behaviorMicroWarpDriveSpeedFactor: 631.25 behaviorMicroWarpDriveSpeedBoostFactor: 150000000.0 Damage Modifier: 84.48647234 Optimal Range: 136620.0 Inertia Modifier: 0.084375 Capacitor Recharge time: 865500.0 Maximum Targeting Range: 181545.9832 Neutralization Amount: 1050.0 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.402 Structure Thermal Damage Resistance: 0.402 Structure Explosive Damage Resistance: 0.402 Structure EM Damage Resistance: 0.402 EM damage: 20.0 Explosive damage: 0.0 Kinetic damage: 0.0 Thermal damage: 12.0 portionSize: 1 groupID: 1814 typeNameID: 525624 behaviorWebifierDuration: 5000.0 Accuracy falloff : 32500.0 Turret Tracking: 0.435015625 typeID: 45055 radius: 400.0 soundID: 20112 wreckTypeID: 26470 published: False Maximum Locked Targets: 8.0 raceID: 4 behaviorWebifierRange: 30000.0 behaviorWebifierFalloff: 0.0 behaviorWebifierDischarge: 3.75 Volume: 486000.0 behaviorMicroWarpDriveDuration: 10000.0 RADAR Sensor Strength: 33.6 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 behaviorEnergyNeutralizerDuration: 24000.0 behaviorEnergyNeutralizerRange: 24000.0 behaviorEnergyNeutralizerFalloff: 12000.0 behaviorEnergyNeutralizerDischarge: 375.0 Shield recharge time: 1875000.0 descriptionID: 525625 Bounty: 0.0 Capacitor Capacity: 8554.6875 gfxTurretID: 3065.0 gfxBoosterID: 397.0 basePrice: 0.0 |
| 45056 - ♦ Apocalypse | In days past, only those in high favor with the Emperor could hope to earn the reward of commanding one of the majestic and powerful Apocalypse class battleships. In latter years, even though now in full market circulation, these golden, metallic monstrosities are still feared and respected as enduring symbols of Amarrian might. | ♦ Battleship | Click to toggle showing the 63 attributes.Mass: 102350000.0Shield Capacity: 7500.0 Structure Hitpoints: 8750.0 Armor EM Damage Resistance: 0.425 Armor Explosive Damage Resistance: 0.34 Armor Kinetic Damage Resistance: 0.31875 Armor Thermal Damage Resistance: 0.5525 Shield EM Damage Resistance: 0.875 Shield Explosive Damage Resistance: 0.4375 Shield Kinetic Damage Resistance: 0.525 Shield Thermal Damage Resistance: 0.7 graphicID: 2121 Maximum Velocity: 134.1875 Capacity: 675.0 Signature Radius: 380.0 entityFactionLoss: 0.0 Rate of fire: 4172.66979 Scan Resolution: 154.375 behaviorMicroWarpDriveDischarge: 210.0 Armor Hitpoints: 22500.0 behaviorMicroWarpDriveMassAddition: 50000000.0 behaviorMicroWarpDriveSignatureRadiusBonus: 500.0 behaviorMicroWarpDriveSpeedFactor: 631.25 behaviorMicroWarpDriveSpeedBoostFactor: 150000000.0 Damage Modifier: 37.54954326 Optimal Range: 149428.125 Inertia Modifier: 0.080325 Capacitor Recharge time: 600000.0 Maximum Targeting Range: 184067.4552 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.402 Structure Thermal Damage Resistance: 0.402 Structure Explosive Damage Resistance: 0.402 Structure EM Damage Resistance: 0.402 EM damage: 20.0 Explosive damage: 0.0 Kinetic damage: 0.0 Thermal damage: 12.0 portionSize: 1 groupID: 1814 typeNameID: 525626 Accuracy falloff : 19500.0 Turret Tracking: 0.751953125 typeID: 45056 radius: 400.0 soundID: 20061 wreckTypeID: 26470 published: False Maximum Locked Targets: 7.0 raceID: 4 Volume: 495000.0 behaviorMicroWarpDriveDuration: 10000.0 RADAR Sensor Strength: 35.52 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Shield recharge time: 1875000.0 descriptionID: 525627 Bounty: 0.0 Capacitor Capacity: 6562.5 gfxTurretID: 2985.0 gfxBoosterID: 394.0 basePrice: 0.0 |
| 45057 - Amarr CA Cruiser | A cruiser of the Amarr empire. | Mission Amarr Empire Cruiser | Click to toggle showing the 75 attributes.Mass: 12000000.0Shield Capacity: 600.0 Structure Hitpoints: 400.0 Armor EM Damage Resistance: 0.79 Armor Explosive Damage Resistance: 0.49 Armor Kinetic Damage Resistance: 0.59 Armor Thermal Damage Resistance: 0.69 Shield EM Damage Resistance: 0.79 Shield Explosive Damage Resistance: 0.49 Shield Kinetic Damage Resistance: 0.59 Shield Thermal Damage Resistance: 0.69 entityBracketColour: 1.0 graphicID: 1065 Maximum Velocity: 100.0 Capacity: 450.0 Signature Radius: 105.0 entityFactionLoss: 0.0 Rate of fire: 12000.0 Scan Resolution: 290.0 Optimal Range: 20000.0 Armor Hitpoints: 600.0 Ignore Drones Below This Size: 50.0 Damage Modifier: 4.8 entityChaseMaxDelay: 10000.0 entityChaseMaxDelayChance: 0.2 entityChaseMaxDuration: 10000.0 entityChaseMaxDurationChance: 1.0 armorUniformity: 0.75 Capacitor Recharge time: 1000000.0 structureUniformity: 1.0 Disallows Assistance: 1.0 Signature Resolution: 50.0 Threat Target Switch: 1.0 Use Signature Radius: 1.0 Chance to not change targets: 0.0 use effect monitoring: 1.0 entityArmorRepairDuration: 10000.0 entityArmorRepairAmount: 130.0 Drone Tanking Modifier: 0.7 portionSize: 1 groupID: 668 typeNameID: 525631 entityChaseMaxDistance: 11500.0 Accuracy falloff : 10000.0 Turret Tracking: 0.081 typeID: 45057 radius: 150.0 EM damage: 8.0 wreckTypeID: 27051 published: False Maximum Locked Targets: 1.0 maxAttackTargets: 1.0 raceID: 4 Thermal damage: 8.0 Volume: 120000.0 entityEquipmentMin: -4.0 entityEquipmentMax: 3.0 entityAttackRange: 50000.0 RADAR Sensor Strength: 14.0 entityReactionFactor: 0.52 entityFlyRange: 20000.0 propulsionGraphicID: 397.0 entityAttackDelayMin: 5475.0 entityAttackDelayMax: 21900.0 Shield recharge time: 1000000.0 descriptionID: 525632 Capacitor Capacity: 625.0 Shield Uniformity: 0.75 entityOverviewShipGroupId: 26.0 entityArmorRepairDelayChanceMedium: 0.41 gfxTurretID: 454.0 gfxBoosterID: 397.0 basePrice: 0.0 entityLootCountMin: 1.0 Orbit Velocity: 180.0 |
| 45060 - Vintage Frigate Blueprints | This set of blueprints was almost lost to the ages, and is now very valuable in certain circles. Only partially complete due to data degradation, it details an Imperial frigate of unknown class, roughly the same dimensions and mass as the Punisher. Also included are partial details on a proprietary antimatter reactor design, as well as instructions for proper radioactive decontamination and disposal of slaves used to construct and install it in the vessel's chassis. | Special Edition Commodities | Click to toggle showing the 13 attributes.descriptionID: 525638typeID: 45060 radius: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 525637 iconID: 2853 published: True marketGroupID: 1661 basePrice: 0.0 portionSize: 1 groupID: 1194 |
| 45061 - Subspace Energy & You | This instructional holoreel package details the finer points of working with the conversion of subspace energy, and provides relevant health and safety recommendations to reduce potential exposure to harmful electromagnetic fields. For full clarification, the package also includes examples of what may happen should those with metallic augmentations be careless around ultra high voltage electrical equipment and strong magnetic fields. Viewer discretion is advised. | Special Edition Commodities | Click to toggle showing the 13 attributes.descriptionID: 525640typeID: 45061 radius: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 525639 iconID: 1177 published: True marketGroupID: 1661 basePrice: 0.0 portionSize: 1 groupID: 1194 |
| 45062 - Replica Gold Magnate Decorative Plating | This is a scale model of a section of decorative plating designed for the port side propulsion pod of a Gold Magnate. As intricately detailed as the real thing, it comes with its own stand for display. With only 1337 numbered issues of this piece produced in celebration of the ascension of Her Holiness Empress Catiz I to the throne, each one is highly valued by collectors across the cluster. Laser cut from the finest pure gold the Empire has to offer, these pieces of art are crafted from left over materials from the production of actual decorative plating now in service on Gold Magnates with the Imperial Guard. | Special Edition Commodities | Click to toggle showing the 13 attributes.descriptionID: 525642typeID: 45062 radius: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 525641 iconID: 21062 published: True marketGroupID: 1661 basePrice: 0.0 portionSize: 1 groupID: 1194 |
| Name | Description | Group | Attributes |
|---|
| TypeID, Group, & Name | Singularity | Chaos | Diff |
|---|---|---|---|
| 671 - Erebus (Titan) |
Gallente Titan bonuses (per skill level):
Role Bonus:
|
Gallente Titan bonuses (per skill level):
Role Bonus:
|
Gallente Titan bonuses (per skill level): 180% bonus to <a href=showinfo:21666>Capital Hybrid Turret</a> damage 5% bonus to <a href=showinfo:21666>Capital Hybrid Turret</a> rate of fire 10+ bonus to ship warp core strength Role Bonus: Can fit a <a href=showinfo:24563>Doomsday</a> Can fit a <a href=showinfo:43662>Phenomena Generator</a> module Can fit a <a href=showinfo:23953>Jump Portal Generator</a> module Can fit a <a href=showinfo:23735>Clone Vat Bay</a> module Can use three <a href=showinfo:3348>Command Burst</a> modules 200% bonus to <a href=showinfo:3348>Command Burst</a> area of effect range 500% bonus to Armor Plates and Shield Extenders 80% bonus to Sensor Dampener resistance 80% bonus to Weapon Disruption resistance 80% bonus to Stasis effect resistance 80% increase to Remote Electronic Assistance impedance 5x penalty to <a href=showinfo:34593>Entosis Link</a> duration Can fit one <a href=showinfo:43662>Phenomena Generator</a> module |
| 3764 - Leviathan (Titan) |
Caldari Titan bonuses (per skill level):
Role Bonus:
|
Caldari Titan bonuses (per skill level):
Role Bonus:
|
Caldari Titan bonuses (per skill level): 50% bonus to kinetic <a href=showinfo:32435>XL Cruise</a>, <a href=showinfo:21668>XL Torpedo</a> and <a href=showinfo:3325>Torpedo</a> damage 40% bonus to EM, explosive and thermal <a href=showinfo:32435>XL Cruise</a>, <a href=showinfo:21668>XL Torpedo</a> and <a href=showinfo:3325>Torpedo</a> damage 15% bonus to <a href=showinfo:32435>XL Cruise Missile Launchers</a>, <a href=showinfo:21668>XL Torpedo Launchers</a> and <a href=showinfo:3325>Rapid Torpedo Launcher</a> rate of fire 10+ bonus to ship warp core strength Role Bonus: Can fit a <a href=showinfo:24563>Doomsday</a> Can fit a <a href=showinfo:43662>Phenomena Generator</a> module Can fit a <a href=showinfo:23953>Jump Portal Generator</a> module Can fit a <a href=showinfo:23735>Clone Vat Bay</a> module Can use three <a href=showinfo:3348>Command Burst</a> modules 200% bonus to <a href=showinfo:3348>Command Burst</a> area of effect range 500% bonus to Armor Plates and Shield Extenders 100% bonus to <a href=showinfo:3325>Torpedo</a> Velocity 80% bonus to Sensor Dampener resistance 80% bonus to Weapon Disruption resistance 80% bonus to Stasis effect resistance 80% increase to Remote Electronic Assistance impedance |
| 11567 - Avatar (Titan) |
Amarr Titan bonuses (per skill level):
Role Bonus:
|
Amarr Titan bonuses (per skill level):
Role Bonus:
|
Amarr Titan bonuses (per skill level): 180% bonus to <a href=showinfo:20327>Capital Energy Turret</a> damage 10% reduction in <a href=showinfo:20327>Capital Energy Turret</a> activation cost 10+ bonus to ship warp core strength Role Bonus: Can fit a <a href=showinfo:24563>Doomsday</a> Can fit a <a href=showinfo:43662>Phenomena Generator</a> module Can fit a <a href=showinfo:23953>Jump Portal Generator</a> module Can fit a <a href=showinfo:23735>Clone Vat Bay</a> module Can use three <a href=showinfo:3348>Command Burst</a> modules 200% bonus to <a href=showinfo:3348>Command Burst</a> area of effect range 500% bonus to Armor Plates and Shield Extenders 80% bonus to Sensor Dampener resistance 80% bonus to Weapon Disruption resistance 80% bonus to Stasis effect resistance 80% increase to Remote Electronic Assistance impedance 5x penalty to <a href=showinfo:34593>Entosis Link</a> duration Can fit one <a href=showinfo:43658>Phenomena Generator</a> module |
| 19720 - Revelation (Dreadnought) |
Amarr Dreadnought bonuses (per skill level):
Role Bonus:
|
Amarr Dreadnought bonuses (per skill level):
Role Bonus:
|
Amarr Dreadnought bonuses (per skill level): 5% bonus to <a href=showinfo:20327>Capital Energy Turret</a> damage 4% bonus to all armor resistances 10% reduction in <a href=showinfo:20327>Capital Energy Turret</a> activation cost Role Bonus: Can fit a <a href=showinfo:20280>Siege module 5x penalty to <a href=showinfo:34593>Entosis Link</a> cycle time |
| 19722 - Naglfar (Dreadnought) |
Minmatar Dreadnought bonuses (per skill level):
Role Bonus:
|
Minmatar Dreadnought bonuses (per skill level):
Role Bonus:
|
Minmatar Dreadnought bonuses (per skill level): 5% bonus to <a href=showinfo:21667>Capital Projectile Turret</a> damage 5% bonus to <a href=showinfo:21667>Capital Projectile Turret</a> rate of fire 5% bonus to <a href=showinfo:3416>Shield Booster</a> cycle time Role Bonus: Can fit a <a href=showinfo:20280>Siege module 5x penalty to <a href=showinfo:34593>Entosis Link</a> cycle time |
| 19724 - Moros (Dreadnought) |
Gallente Dreadnought bonuses (per skill level):
Role Bonus:
|
Gallente Dreadnought bonuses (per skill level):
Role Bonus:
|
Gallente Dreadnought bonuses (per skill level): 5% bonus to <a href=showinfo:21666>Capital Hybrid Turret</a> damage 5% bonus to <a href=showinfo:21666>Capital Hybrid Turret</a> rate of fire 5% bonus to <a href=showinfo:3393>Armor Repairer</a> cycle time Role Bonus: Can fit a <a href=showinfo:20280>Siege module 5x penalty to <a href=showinfo:34593>Entosis Link</a> cycle time |
| 19726 - Phoenix (Dreadnought) |
Caldari Dreadnought bonuses (per skill level):
Role Bonus:
|
Caldari Dreadnought bonuses (per skill level):
Role Bonus:
|
Caldari Dreadnought bonuses (per skill level): 5% bonus to <a href=showinfo:32435>XL Cruise</a>, <a href=showinfo:21668>XL Torpedo</a> and <a href=showinfo:3325>Torpedo</a> damage 4% bonus to all shield resistances 10% reduction in <a href=showinfo:3319>missile launcher</a> reload time Role Bonus: Can fit a <a href=showinfo:20280>Siege module 5x penalty to <a href=showinfo:34593>Entosis Link</a> cycle time |
| 23773 - Ragnarok (Titan) |
Minmatar Titan bonuses (per skill level):
Role Bonus:
|
Minmatar Titan bonuses (per skill level):
Role Bonus:
|
Minmatar Titan bonuses (per skill level): 180% bonus to <a href=showinfo:21667>Capital Projectile Turret</a> damage 5% bonus to <a href=showinfo:21667>Capital Projectile Turret</a> rate of fire 10+ bonus to ship warp core strength Role Bonus: Can fit a <a href=showinfo:24563>Doomsday</a> Can fit a <a href=showinfo:43662>Phenomena Generator</a> module Can fit a <a href=showinfo:23953>Jump Portal Generator</a> module Can fit a <a href=showinfo:23735>Clone Vat Bay</a> module Can use three <a href=showinfo:3348>Command Burst</a> modules 200% bonus to <a href=showinfo:3348>Command Burst</a> area of effect range 500% bonus to Armor Plates and Shield Extenders 80% bonus to Sensor Dampener resistance 80% bonus to Weapon Disruption resistance 80% bonus to Stasis effect resistance 80% increase to Remote Electronic Assistance impedance 5x penalty to <a href=showinfo:34593>Entosis Link</a> duration Can fit one <a href=showinfo:43664>Phenomena Generator</a> module |
| 42124 - Vehement (Dreadnought) |
Gallente Dreadnought bonuses (per skill level):
Minmatar Dreadnought bonuses (per skill level):
Role Bonus:
|
Gallente Dreadnought bonuses (per skill level):
Minmatar Dreadnought bonuses (per skill level):
Role Bonus:
|
Gallente Dreadnought bonuses (per skill level): 5% bonus to <a href=showinfo:21666>Capital Hybrid Turret</a> rate of fire Minmatar Dreadnought bonuses (per skill level): 10% bonus to <a href=showinfo:526>Stasis Webifier</a> effectiveness Role Bonus: Can fit a <a href=showinfo:20280>Siege module 37.5% bonus to <a href=showinfo:21666>Capital Hybrid Turret</a> damage 5x penalty to <a href=showinfo:34593>Entosis Link</a> cycle time |
| 42126 - Vanquisher (Titan) |
Gallente Titan bonuses (per skill level):
Minmatar Titan bonuses (per skill level):
Role Bonus:
|
Gallente Titan bonuses (per skill level):
Minmatar Titan bonuses (per skill level):
Role Bonus:
|
Gallente Titan bonuses (per skill level): 5% bonus to <a href=showinfo:21666>Capital Hybrid Turret</a> rate of fire 6+ bonus to ship warp core strength Minmatar Titan bonuses (per skill level): 10% bonus to <a href=showinfo:526>Stasis Webifier</a> effectiveness 6+ bonus to ship warp core strength Role Bonus: Can fit a <a href=showinfo:24563>Doomsday</a> Can fit a <a href=showinfo:43662>Phenomena Generator</a> module Can fit a <a href=showinfo:23953>Jump Portal Generator</a> module Can fit a <a href=showinfo:23735>Clone Vat Bay</a> module Can 200% bonus to <a href=showinfo:3348>Command Burst</a> area of effect range\n500% bonus to Armor Plates and Shield Extenders\n1000% bonus to <a href=showinfo:21666>Capital Hybrid Turret</a> damage 80% bonus to 80% bonus to Weapon Disruption resistance 80% bonus to Stasis effect resistance 80% increase to Remote Electronic Assistance impedance 5x penalty to <a href=showinfo:34593>Entosis Link</a> duration Can fit one <a href=showinfo:43664>Minmatar</a> or <a href=showinfo:43662>Gallente</a> Phenomena Generator module |
| 42241 - Molok (Titan) |
Minmatar Titan bonuses (per skill level):
Amarr Titan bonuses (per skill level):
Role Bonus:
|
Minmatar Titan bonuses (per skill level): 20% bonus to <a href=showinfo:526>Stasis Webifier</a> optimal range 6+ bonus to ship warp core strength Amarr Titan bonuses (per skill level): 15% bonus to <a href=showinfo:3423>Energy Nosferatu</a> and <a href=showinfo:3423>Energy Neutralizer</a> drain amount 6+ bonus to ship warp core strength Role Bonus: Can fit a <a href=showinfo:24563>Doomsday</a> module Can fit a <a href=showinfo:43662>Phenomena Generator</a> module Can fit a <a href=showinfo:23953>Jump Portal Generator</a> module Can fit a <a href=showinfo:23735>Clone Vat Bay</a> module Can use three <a href=showinfo:3348>Command Burst</a> modules <a href=showinfo:3423>Energy Nosferatu</a> fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level 200% bonus to <a href=showinfo:3348>Command Burst</a> area of effect range 500% bonus to Armor Plates and Shield Extenders 1400% bonus to <a href=showinfo:20327>Capital Energy Turret</a> damage 80% bonus to Sensor Dampener resistance 80% bonus to Weapon Disruption resistance 80% bonus to Stasis effect resistance 80% increase to Remote Electronic Assistance impedance 5x penalty to <a href=showinfo:34593>Entosis Link</a> duration |
|
| 42243 - Chemosh (Dreadnought) |
Amarr Dreadnought bonuses (per skill level):
Minmatar Dreadnought bonuses (per skill level):
Role Bonus:
|
Amarr Dreadnought bonuses (per skill level): 15% bonus to <a href=showinfo:3423>Energy Nosferatu</a> and <a href=showinfo:3423>Energy Neutralizer</a> drain amount Minmatar Dreadnought bonuses (per skill level): 20% bonus to <a href=showinfo:526>Stasis Webifier</a> optimal range Role Bonus: Can fit a <a href=showinfo:24563>Doomsday</a> module <a href=showinfo:3423>Energy Nosferatu</a> fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level 25% bonus to <a href=showinfo:20327>Capital Energy Turret</a> damage 5x penalty to <a href=showinfo:34593>Entosis Link</a> cycle time |
| Attribute Name | Diff |
|---|---|
| 1342 - wisBehaviourClass | attributeCategory: None => 4 attributeID: None => 1342 attributeName: None => wisBehaviourClass categoryID: None => 9 defaultValue: None => 0.0 description: None => The type of the behaviour class for the placeable. This is a reference to the wis.behaviourClasses table. Do not publish this. displayName: None => WiS Behaviour Class displayNameID: None => 233416 ("Behavior Class") highIsGood: None => True published: None => True stackable: None => True |
| 2617 - behaviorMicroWarpDriveSignatureRadiusBonus | attributeCategory: None => 5 attributeID: None => 2617 attributeName: None => behaviorMicroWarpDriveSignatureRadiusBonus categoryID: None => 42 defaultValue: None => 0.0 description: None => displayName: None => highIsGood: None => True published: None => False stackable: None => True unitID: None => 124 |
| 2616 - behaviorMicroWarpDriveMassAddition | attributeCategory: None => 5 attributeID: None => 2616 attributeName: None => behaviorMicroWarpDriveMassAddition categoryID: None => 42 defaultValue: None => 0.0 description: None => displayName: None => highIsGood: None => True published: None => False stackable: None => True unitID: None => 2 |
| 2467 - specialCorpseHoldCapacity | categoryID: 4 => 40 |
| 50 - cpu | highIsGood: True => False |
| 111 - explosiveDamageResonance | highIsGood: True => False stackable: True => False |
| 113 - emDamageResonance | highIsGood: True => False stackable: True => False |
| 30 - power | highIsGood: True => False |
| 110 - thermalDamageResonance | highIsGood: True => False stackable: True => False |
| 2613 - chargeRateMultiplier | attributeCategory: None => 5 attributeID: None => 2613 attributeName: None => chargeRateMultiplier categoryID: None => 7 defaultValue: None => 1.0 description: None => displayName: None => highIsGood: None => True published: None => False stackable: None => True |
| 2615 - behaviorMicroWarpDriveDuration | attributeCategory: None => 5 attributeID: None => 2615 attributeName: None => behaviorMicroWarpDriveDuration categoryID: None => 42 defaultValue: None => 0.0 description: None => displayName: None => highIsGood: None => True published: None => False stackable: None => True unitID: None => 101 |
| 2398 - durationECMJammerBurstProjector | highIsGood: True => False |
| 2618 - behaviorMicroWarpDriveSpeedFactor | attributeCategory: None => 5 attributeID: None => 2618 attributeName: None => behaviorMicroWarpDriveSpeedFactor categoryID: None => 42 defaultValue: None => 0.0 description: None => displayName: None => highIsGood: None => True published: None => False stackable: None => True unitID: None => 124 |
| 109 - kineticDamageResonance | highIsGood: True => False stackable: True => False |
| 2614 - behaviorMicroWarpDriveDischarge | attributeCategory: None => 5 attributeID: None => 2614 attributeName: None => behaviorMicroWarpDriveDischarge categoryID: None => 42 defaultValue: None => 0.0 description: None => displayName: None => highIsGood: None => True published: None => False stackable: None => True unitID: None => 114 |
| 2594 - attributeEngRigMatBonus | highIsGood: True => False |
| 472 - stationTypeID | displayNameID: None => 233531 ("Station Type") |
| 2619 - behaviorMicroWarpDriveSpeedBoostFactor | attributeCategory: None => 5 attributeID: None => 2619 attributeName: None => behaviorMicroWarpDriveSpeedBoostFactor categoryID: None => 42 defaultValue: None => 0.0 description: None => displayName: None => highIsGood: None => True published: None => False stackable: None => True unitID: None => 125 |
| TypeID, Name, and Group | Diff |
|---|---|
| 45056 - ♦ Apocalypse (♦ Battleship) | Click to toggle showing the 63 attributes.mass: None => 102350000.0hp: None => 8750.0 maxVelocity: None => 134.1875 capacity: None => 675.0 speed: None => 4172.66979 maxRange: None => 149428.125 rechargeRate: None => 600000.0 damageMultiplier: None => 37.54954326 agility: None => 0.080325 maxTargetRange: None => 184067.4552 kineticDamageResonance: None => 0.402 thermalDamageResonance: None => 0.402 explosiveDamageResonance: None => 0.402 emDamageResonance: None => 0.402 emDamage: None => 20.0 explosiveDamage: None => 0.0 kineticDamage: None => 0.0 thermalDamage: None => 12.0 falloff: None => 19500.0 trackingSpeed: None => 0.751953125 volume: None => 495000.0 radius: None => 400.0 maxLockedTargets: None => 7.0 raceID: None => 4 scanRadarStrength: None => 35.52 scanLadarStrength: None => 0.0 scanMagnetometricStrength: None => 0.0 scanGravimetricStrength: None => 0.0 gfxTurretID: None => 2985.0 gfxBoosterID: None => 394.0 shieldCapacity: None => 7500.0 armorHP: None => 22500.0 armorEmDamageResonance: None => 0.425 armorExplosiveDamageResonance: None => 0.34 armorKineticDamageResonance: None => 0.31875 armorThermalDamageResonance: None => 0.5525 shieldEmDamageResonance: None => 0.875 shieldExplosiveDamageResonance: None => 0.4375 shieldKineticDamageResonance: None => 0.525 shieldThermalDamageResonance: None => 0.7 shieldRechargeRate: None => 1875000.0 entityKillBounty: None => 0.0 capacitorCapacity: None => 6562.5 signatureRadius: None => 380.0 entityFactionLoss: None => 0.0 scanResolution: None => 154.375 optimalSigRadius: None => 40000.0 published: None => False behaviorMicroWarpDriveDischarge: None => 210.0 behaviorMicroWarpDriveDuration: None => 10000.0 behaviorMicroWarpDriveMassAddition: None => 50000000.0 behaviorMicroWarpDriveSignatureRadiusBonus: None => 500.0 behaviorMicroWarpDriveSpeedFactor: None => 631.25 behaviorMicroWarpDriveSpeedBoostFactor: None => 150000000.0 basePrice: None => 0.0 descriptionID: None => 525627 graphicID: None => 2121 groupID: None => 1814 portionSize: None => 1 soundID: None => 20061 typeID: None => 45056 typeNameID: None => 525626 wreckTypeID: None => 26470 |
| 42241 - Molok (Titan) | Click to toggle showing the 33 attributes.hp: 390000.0 => 580000.0powerOutput: 1250000.0 => 1375000.0 medSlots: 5.0 => 6.0 maxVelocity: 60.0 => 65.0 capacity: 11250.0 => 12400.0 cpuOutput: 815.0 => 900.0 agility: 0.034 => 0.03 turretSlotsLeft: 6.0 => 4.0 scanRadarStrength: 225.0 => 240.0 shieldCapacity: 260000.0 => 390000.0 armorHP: 630000.0 => 950000.0 capacitorCapacity: 135000.0 => 145000.0 signatureRadius: 22760.0 => 24000.0 scanResolution: 70.0 => 75.0 metaLevel: 0.0 => 8.0 upgradeCapacity: 400.0 => 350.0 heatAttenuationHi: 0.82 => 0.820335356 heatAttenuationMed: 0.71 => 0.757858283 heatAttenuationLow: 0.82 => 0.820335356 factionID: None => 500012 metaGroupID: None => 4.0 nosOverride: None => 1.0 published: False => True shipBonusRole3: None => 1400.0 shipBonusTitanA1: 180.0 => 15.0 shipBonusTitanA2: -10.0 => None shipBonusTitanA3: -10.0 => -6.0 shipBonusTitanM1: None => 20.0 shipBonusTitanM3: None => -6.0 specialCorpseHoldCapacity: None => 200000.0 basePrice: 50383182600 => 0.0 descriptionID: None => 525422 marketGroupID: None => 2287 |
| 42242 - Dagon (Force Auxiliary) | factionID: None => 500012 basePrice: 1700000000 => 0.0 descriptionID: None => 525418 |
| 42243 - Chemosh (Dreadnought) | Click to toggle showing the 30 attributes.hp: 113000.0 => 169000.0powerOutput: 780000.0 => 858000.0 hiSlots: 5.0 => 6.0 maxVelocity: 75.0 => 80.0 cpuOutput: 650.0 => 715.0 agility: 0.044 => 0.04 scanRadarStrength: 41.0 => 45.0 shieldCapacity: 78100.0 => 118000.0 armorHP: 113000.0 => 169000.0 capacitorCapacity: 60000.0 => 66000.0 signatureRadius: 11100.0 => 11800.0 scanResolution: 80.0 => 85.0 metaLevel: 0.0 => 8.0 upgradeCapacity: 400.0 => 350.0 heatAttenuationHi: 0.71 => 0.757858283 heatAttenuationMed: 0.63 => 0.629960525 heatAttenuationLow: 0.82 => 0.820335356 factionID: None => 500012 metaGroupID: None => 4.0 nosOverride: None => 1.0 published: False => True shipBonusDreadnoughtA1: 5.0 => 15.0 shipBonusDreadnoughtA2: -4.0 => None shipBonusDreadnoughtA3: -10.0 => None shipBonusDreadnoughtM1: None => 20.0 shipBonusRole3: None => 25.0 specialCorpseHoldCapacity: None => 20000.0 basePrice: 1539006890 => 0.0 descriptionID: None => 525420 marketGroupID: None => 2288 |
| 45057 - Amarr CA Cruiser (Mission Amarr Empire Cruiser) | Click to toggle showing the 75 attributes.mass: None => 12000000.0hp: None => 400.0 maxVelocity: None => 100.0 capacity: None => 450.0 speed: None => 12000.0 maxRange: None => 20000.0 rechargeRate: None => 1000000.0 damageMultiplier: None => 4.8 emDamage: None => 8.0 thermalDamage: None => 8.0 falloff: None => 10000.0 trackingSpeed: None => 0.081 volume: None => 120000.0 radius: None => 150.0 maxLockedTargets: None => 1.0 maxAttackTargets: None => 1.0 raceID: None => 4 scanRadarStrength: None => 14.0 propulsionGraphicID: None => 397.0 gfxTurretID: None => 454.0 gfxBoosterID: None => 397.0 entityAttackRange: None => 50000.0 entityLootCountMin: None => 1.0 shieldCapacity: None => 600.0 armorHP: None => 600.0 armorEmDamageResonance: None => 0.79 armorExplosiveDamageResonance: None => 0.49 armorKineticDamageResonance: None => 0.59 armorThermalDamageResonance: None => 0.69 shieldEmDamageResonance: None => 0.79 shieldExplosiveDamageResonance: None => 0.49 shieldKineticDamageResonance: None => 0.59 shieldThermalDamageResonance: None => 0.69 entityFlyRange: None => 20000.0 entityEquipmentMin: None => -4.0 entityEquipmentMax: None => 3.0 entityReactionFactor: None => 0.52 entityAttackDelayMin: None => 5475.0 entityAttackDelayMax: None => 21900.0 shieldRechargeRate: None => 1000000.0 capacitorCapacity: None => 625.0 shieldUniformity: None => 0.75 entityCruiseSpeed: None => 180.0 armorUniformity: None => 0.75 structureUniformity: None => 1.0 signatureRadius: None => 105.0 entityFactionLoss: None => 0.0 scanResolution: None => 290.0 entityChaseMaxDelay: None => 10000.0 entityChaseMaxDelayChance: None => 0.2 entityChaseMaxDuration: None => 10000.0 entityChaseMaxDurationChance: None => 1.0 optimalSigRadius: None => 50.0 entityArmorRepairDuration: None => 10000.0 entityArmorRepairAmount: None => 130.0 entityChaseMaxDistance: None => 11500.0 entityBracketColour: None => 1.0 disallowAssistance: None => 1.0 entityArmorRepairDelayChanceMedium: None => 0.41 AI_ShouldUseTargetSwitching: None => 1.0 AI_ShouldUseSignatureRadius: None => 1.0 AI_ChanceToNotTargetSwitch: None => 0.0 AI_ShouldUseEffectMultiplier: None => 1.0 AI_TankingModifierDrone: None => 0.7 entityOverviewShipGroupId: None => 26.0 AI_IgnoreDronesBelowSignatureRadius: None => 50.0 published: None => False basePrice: None => 0.0 descriptionID: None => 525632 graphicID: None => 1065 groupID: None => 668 portionSize: None => 1 typeID: None => 45057 typeNameID: None => 525631 wreckTypeID: None => 27051 |
| 16936 - Corpii Follower (Deadspace Blood Raiders Frigate) | AI_IgnoreDronesBelowSignatureRadius: 50.0 => 0.0 |
| 41441 - ‘Geiravor’ Explosive Lance (Super Weapon) | canFitShipType3: None => 42241.0 |
| 16981 - Pithi Arrogator (Deadspace Guristas Frigate) | AI_IgnoreDronesBelowSignatureRadius: 50.0 => 0.0 |
| 23674 - 'Gjallarhorn' Explosive Doomsday (Super Weapon) | canFitShipType3: None => 42241.0 |
| 43658 - Amarr Phenomena Generator (Titan Phenomena Generator) | canFitShipType2: None => 42241.0 |
| 42126 - Vanquisher (Titan) | certificateTemplate: 88 => None |
| 43664 - Minmatar Phenomena Generator (Titan Phenomena Generator) | canFitShipType3: None => 42241.0 |
| 44953 - ♦ Purifier (♦ Frigate) | Click to toggle showing the 37 attributes.damage: None => 0.0hp: None => 450.0 maxVelocity: None => 300.0 rechargeRate: None => 266250.0 agility: None => 4.4 maxTargetRange: None => 60000.0 scanSpeed: None => 2000.0 kineticDamageResonance: None => 0.67 thermalDamageResonance: None => 0.67 explosiveDamageResonance: None => 0.67 emDamageResonance: None => 0.67 uniformity: None => 1.0 maxLockedTargets: None => 6.0 scanRadarStrength: None => 19.0 scanLadarStrength: None => 0.0 scanMagnetometricStrength: None => 0.0 scanGravimetricStrength: None => 0.0 propulsionGraphicID: None => 395.0 gfxBoosterID: None => 395.0 shieldCapacity: None => 350.0 armorHP: None => 600.0 armorEmDamageResonance: None => 0.5 armorExplosiveDamageResonance: None => 0.6 armorKineticDamageResonance: None => 0.65625 armorThermalDamageResonance: None => 0.65 shieldEmDamageResonance: None => 1.0 shieldExplosiveDamageResonance: None => 0.375 shieldKineticDamageResonance: None => 0.525 shieldThermalDamageResonance: None => 0.8 shieldRechargeRate: None => 625000.0 capacitorCapacity: None => 355.0 shieldUniformity: None => 0.75 armorUniformity: None => 0.75 structureUniformity: None => 1.0 signatureRadius: None => 40.0 scanResolution: None => 450.0 baseWarpSpeed: None => 1.0 |
| 37808 - Women's CONCORD Test Pilot T-Shirt (Tops) | published: False => True descriptionID: None => 525548 marketGroupID: None => 1398 |
| 37809 - Men's CONCORD Test Pilot T-Shirt (Tops) | published: False => True descriptionID: None => 525547 marketGroupID: None => 1398 |
| 40631 - ‘Holy Destiny’ Electromagnetic Lance (Super Weapon) | canFitShipType2: None => 42241.0 |
| 40632 - ‘Divine Harvest’ Electromagnetic Reaper (Super Weapon) | canFitShipType2: None => 42241.0 |
| 37818 - Men's CONCORD 'Solitaire' Survival Suit (Outer) | published: False => True descriptionID: None => 525545 marketGroupID: None => 1399 |
| 17600 - Caldari Point Defense Battery (Destructible Sentry Gun) | soundID: None => 20178 |
| 45006 - ♦ Sotiyo (♦ Engineering Complex) | rechargeRate: 14400000.0 => 144000.0 chargeRateMultiplier: None => 0.0 |
| 45009 - Standup Moon Drill I (Structure Resource Processing Service Module) | mass: 0.0 => 500.0 power: None => 10000.0 cpu: None => 200.0 volume: 0.0 => 8000.0 canFitShipGroup01: None => 1406.0 serviceModuleFuelConsumptionGroup: None => 1136.0 serviceModuleFuelAmount: None => 5.0 serviceModuleFuelOnlineAmount: None => 360.0 structureItemVisualFlag: None => 1.0 maxTypeFitted: None => 1.0 |
| 17121 - Coreli Initiate (Deadspace Serpentis Frigate) | AI_IgnoreDronesBelowSignatureRadius: 50.0 => 0.0 |
| 35835 - Medium Refinery (Refinery) | Click to toggle showing the 67 attributes.hp: None => 4800000.0powerOutput: None => 1200000.0 lowSlots: None => 1.0 medSlots: None => 2.0 hiSlots: None => 3.0 cpuOutput: None => 15000.0 rechargeRate: None => 3600000.0 maxTargetRange: None => 350000.0 launcherSlotsLeft: None => 1.0 kineticDamageResonance: None => 0.8 thermalDamageResonance: None => 0.8 explosiveDamageResonance: None => 0.8 emDamageResonance: None => 0.8 uniformity: None => 1.0 maxLockedTargets: None => 8.0 scanRadarStrength: None => 500.0 scanLadarStrength: None => 500.0 scanMagnetometricStrength: None => 500.0 scanGravimetricStrength: None => 500.0 shieldCapacity: None => 4800000.0 armorHP: None => 4800000.0 armorEmDamageResonance: None => 0.8 armorExplosiveDamageResonance: None => 0.8 armorKineticDamageResonance: None => 0.8 armorThermalDamageResonance: None => 0.8 shieldEmDamageResonance: None => 0.8 shieldExplosiveDamageResonance: None => 0.8 shieldKineticDamageResonance: None => 0.8 shieldThermalDamageResonance: None => 0.8 droneCapacity: None => 0.0 shieldRechargeRate: None => 9.99999999999e+11 capacitorCapacity: None => 100000.0 shieldUniformity: None => 1.0 armorUniformity: None => 1.0 signatureRadius: None => 50000.0 scanResolution: None => 65.0 maximumRangeCap: None => 400000.0 upgradeCapacity: None => 400.0 rigSlots: None => 3.0 upgradeSlotsLeft: None => 3.0 heatCapacityHi: None => 100.0 heatCapacityMed: None => 100.0 heatCapacityLow: None => 100.0 heatAttenuationHi: None => 0.63 heatAttenuationMed: None => 0.5 heatAttenuationLow: None => 0.25 droneBandwidth: None => 0.0 rigSize: None => 2.0 shieldDamageLimit: None => 5000.0 armorDamageLimit: None => 5000.0 structureDamageLimit: None => 5000.0 energyWarfareResistance: None => 1e-05 serviceSlots: None => 3.0 vulnerabilityRequired: None => 9.0 sensorDampenerResistance: None => 1e-05 weaponDisruptionResistance: None => 1e-05 targetPainterResistance: None => 1e-05 stasisWebifierResistance: None => 1e-05 remoteRepairImpedance: None => 1e-05 remoteAssistanceImpedance: None => 1e-05 fighterAbilityAntiCapitalMissileResistance: None => 1.0 ECMResistance: None => 1e-05 tetheringRange: None => 10000.0 structureServiceRoleBonus: None => -25.0 strEngMatBonus: None => 0.99 strEngCostBonus: None => 0.97 strEngTimeBonus: None => 0.85 |
| 41444 - ‘Jormungandr’ Explosive Reaper (Super Weapon) | canFitShipType3: None => 42241.0 |
| 24550 - 'Judgment' Electromagnetic Doomsday (Super Weapon) | canFitShipType2: None => 42241.0 |
| 16877 - Gistii Hijacker (Deadspace Angel Cartel Frigate) | AI_IgnoreDronesBelowSignatureRadius: 50.0 => 0.0 |
| 45051 - Amarr CA Destroyer (Mission Amarr Empire Destroyer) | Click to toggle showing the 76 attributes.mass: None => 2860000.0hp: None => 250.0 maxVelocity: None => 250.0 capacity: None => 235.0 speed: None => 10000.0 maxRange: None => 15000.0 rechargeRate: None => 500000.0 damageMultiplier: None => 2.5 scanSpeed: None => 2500.0 emDamage: None => 8.0 thermalDamage: None => 8.0 falloff: None => 6000.0 trackingSpeed: None => 0.4 volume: None => 28600.0 radius: None => 50.0 maxLockedTargets: None => 1.0 maxAttackTargets: None => 1.0 raceID: None => 4 scanRadarStrength: None => 12.0 scanLadarStrength: None => 0.0 scanGravimetricStrength: None => 0.0 propulsionGraphicID: None => 397.0 gfxTurretID: None => 454.0 gfxBoosterID: None => 397.0 entityAttackRange: None => 40000.0 entityLootCountMin: None => 1.0 shieldCapacity: None => 350.0 armorHP: None => 350.0 armorEmDamageResonance: None => 0.9 armorExplosiveDamageResonance: None => 0.6 armorKineticDamageResonance: None => 0.7 armorThermalDamageResonance: None => 0.8 shieldEmDamageResonance: None => 0.9 shieldExplosiveDamageResonance: None => 0.6 shieldKineticDamageResonance: None => 0.7 shieldThermalDamageResonance: None => 0.8 entityFlyRange: None => 16000.0 entityEquipmentMin: None => -6.0 entityEquipmentMax: None => 4.0 entityReactionFactor: None => 0.38 entityAttackDelayMin: None => 6525.0 entityAttackDelayMax: None => 26100.0 shieldRechargeRate: None => 2000000.0 capacitorCapacity: None => 200.0 shieldUniformity: None => 0.75 entityCruiseSpeed: None => 200.0 armorUniformity: None => 0.75 structureUniformity: None => 1.0 signatureRadius: None => 83.0 entityFactionLoss: None => 0.0 scanResolution: None => 525.0 entityChaseMaxDelay: None => 10000.0 entityChaseMaxDelayChance: None => 0.075 entityChaseMaxDuration: None => 10000.0 entityChaseMaxDurationChance: None => 1.0 optimalSigRadius: None => 40.0 entityChaseMaxDistance: None => 24000.0 entityBracketColour: None => 1.0 disallowAssistance: None => 1.0 AI_ShouldUseTargetSwitching: None => 1.0 AI_ShouldUseSignatureRadius: None => 1.0 AI_ChanceToNotTargetSwitch: None => 0.0 AI_ShouldUseEffectMultiplier: None => 1.0 AI_TankingModifierDrone: None => 0.7 entityOverviewShipGroupId: None => 25.0 AI_IgnoreDronesBelowSignatureRadius: None => 50.0 published: None => False basePrice: None => 0.0 descriptionID: None => 525435 graphicID: None => 2387 groupID: None => 669 portionSize: None => 1 soundID: None => 31 typeID: None => 45051 typeNameID: None => 525434 wreckTypeID: None => 27052 |
| 24566 - Stargate - Caldari (Large Collidable Object) | soundID: None => 32 |
| 45050 - Amarr CA Frigate (Mission Amarr Empire Frigate) | Click to toggle showing the 57 attributes.mass: None => 1265000.0hp: None => 100.0 maxVelocity: None => 350.0 capacity: None => 235.0 speed: None => 2280.0 maxRange: None => 4000.0 rechargeRate: None => 159375.0 damageMultiplier: None => 0.8 agility: None => 1.8 maxTargetRange: None => 50000.0 kineticDamageResonance: None => 0.4355 thermalDamageResonance: None => 0.4355 explosiveDamageResonance: None => 0.4355 emDamageResonance: None => 0.4355 emDamage: None => 8.0 thermalDamage: None => 8.0 falloff: None => 3000.0 trackingSpeed: None => 380.7 volume: None => 18100.0 radius: None => 40.0 maxLockedTargets: None => 4.0 raceID: None => 4 scanRadarStrength: None => 10.8 scanLadarStrength: None => 0.0 scanMagnetometricStrength: None => 0.0 scanGravimetricStrength: None => 0.0 gfxTurretID: None => 5219.0 gfxBoosterID: None => 394.0 shieldCapacity: None => 100.0 armorHP: None => 100.0 armorEmDamageResonance: None => 0.3535 armorExplosiveDamageResonance: None => 0.5656 armorKineticDamageResonance: None => 0.53025 armorThermalDamageResonance: None => 0.45955 shieldEmDamageResonance: None => 0.9 shieldExplosiveDamageResonance: None => 0.45 shieldKineticDamageResonance: None => 0.54 shieldThermalDamageResonance: None => 0.72 shieldRechargeRate: None => 468750.0 capacitorCapacity: None => 398.0 shieldUniformity: None => 0.75 structureUniformity: None => 1.0 signatureRadius: None => 35.0 entityFactionLoss: None => 0.0 scanResolution: None => 775.0 optimalSigRadius: None => 40000.0 entityBracketColour: None => 1.0 published: None => False basePrice: None => 0.0 descriptionID: None => 525436 graphicID: None => 1734 groupID: None => 665 portionSize: None => 1 soundID: None => 31 typeID: None => 45050 typeNameID: None => 525433 wreckTypeID: None => 27052 |
| 37601 - Women's CONCORD 'Solitaire' Survival Suit (Outer) | published: False => True descriptionID: None => 525546 marketGroupID: None => 1399 |
| 35836 - Large Refinery (Refinery) | Click to toggle showing the 71 attributes.hp: None => 14400000.0powerOutput: None => 2500000.0 lowSlots: None => 2.0 medSlots: None => 3.0 hiSlots: None => 4.0 cpuOutput: None => 30000.0 rechargeRate: None => 7200000.0 maxTargetRange: None => 350000.0 launcherSlotsLeft: None => 2.0 kineticDamageResonance: None => 0.8 thermalDamageResonance: None => 0.8 explosiveDamageResonance: None => 0.8 emDamageResonance: None => 0.8 uniformity: None => 1.0 maxLockedTargets: None => 8.0 scanRadarStrength: None => 500.0 scanLadarStrength: None => 500.0 scanMagnetometricStrength: None => 500.0 scanGravimetricStrength: None => 500.0 shieldCapacity: None => 14400000.0 armorHP: None => 14400000.0 armorEmDamageResonance: None => 0.8 armorExplosiveDamageResonance: None => 0.8 armorKineticDamageResonance: None => 0.8 armorThermalDamageResonance: None => 0.8 shieldEmDamageResonance: None => 0.8 shieldExplosiveDamageResonance: None => 0.8 shieldKineticDamageResonance: None => 0.8 shieldThermalDamageResonance: None => 0.8 shieldRechargeRate: None => 9.99999999999e+11 capacitorCapacity: None => 200000.0 shieldUniformity: None => 1.0 armorUniformity: None => 1.0 signatureRadius: None => 100000.0 scanResolution: None => 55.0 maximumRangeCap: None => 400000.0 upgradeCapacity: None => 400.0 rigSlots: None => 3.0 upgradeSlotsLeft: None => 3.0 heatCapacityHi: None => 100.0 heatCapacityMed: None => 100.0 heatCapacityLow: None => 100.0 heatAttenuationHi: None => 0.71 heatAttenuationMed: None => 0.63 heatAttenuationLow: None => 0.25 rigSize: None => 3.0 shieldDamageLimit: None => 15000.0 armorDamageLimit: None => 15000.0 structureDamageLimit: None => 15000.0 energyWarfareResistance: None => 1e-05 fighterCapacity: None => 100000.0 serviceSlots: None => 5.0 vulnerabilityRequired: None => 14.0 sensorDampenerResistance: None => 1e-05 weaponDisruptionResistance: None => 1e-05 targetPainterResistance: None => 1e-05 stasisWebifierResistance: None => 1e-05 remoteRepairImpedance: None => 1e-05 remoteAssistanceImpedance: None => 1e-05 fighterTubes: None => 3.0 fighterLightSlots: None => 2.0 fighterSupportSlots: None => 3.0 fighterHeavySlots: None => 0.0 fighterAbilityAntiCapitalMissileResistance: None => 1.0 ECMResistance: None => 1e-05 tetheringRange: None => 10000.0 structureServiceRoleBonus: None => -25.0 strEngMatBonus: None => 0.99 strEngCostBonus: None => 0.96 strEngTimeBonus: None => 0.8 graphicID: None => 21451 |
| 45055 - ♦ Bhaalgorn (♦ Battleship) | Click to toggle showing the 73 attributes.mass: None => 102725000.0hp: None => 11625.0 speedFactor: None => -55.0 maxVelocity: None => 114.7254961 capacity: None => 675.0 speed: None => 7244.218385 maxRange: None => 136620.0 rechargeRate: None => 865500.0 damageMultiplier: None => 84.48647234 agility: None => 0.084375 maxTargetRange: None => 181545.9832 energyNeutralizerAmount: None => 1050.0 kineticDamageResonance: None => 0.402 thermalDamageResonance: None => 0.402 explosiveDamageResonance: None => 0.402 emDamageResonance: None => 0.402 emDamage: None => 20.0 explosiveDamage: None => 0.0 kineticDamage: None => 0.0 thermalDamage: None => 12.0 falloff: None => 32500.0 trackingSpeed: None => 0.435015625 volume: None => 486000.0 radius: None => 400.0 maxLockedTargets: None => 8.0 raceID: None => 4 scanRadarStrength: None => 33.6 scanLadarStrength: None => 0.0 scanMagnetometricStrength: None => 0.0 scanGravimetricStrength: None => 0.0 gfxTurretID: None => 3065.0 gfxBoosterID: None => 397.0 shieldCapacity: None => 11043.75 armorHP: None => 36810.0 armorEmDamageResonance: None => 0.425 armorExplosiveDamageResonance: None => 0.34 armorKineticDamageResonance: None => 0.31875 armorThermalDamageResonance: None => 0.5525 shieldEmDamageResonance: None => 0.875 shieldExplosiveDamageResonance: None => 0.4375 shieldKineticDamageResonance: None => 0.525 shieldThermalDamageResonance: None => 0.7 shieldRechargeRate: None => 1875000.0 entityKillBounty: None => 0.0 capacitorCapacity: None => 8554.6875 signatureRadius: None => 400.0 entityFactionLoss: None => 0.0 scanResolution: None => 125.0 optimalSigRadius: None => 40000.0 published: None => False behaviorWebifierDuration: None => 5000.0 behaviorWebifierRange: None => 30000.0 behaviorWebifierFalloff: None => 0.0 behaviorWebifierDischarge: None => 3.75 behaviorEnergyNeutralizerDuration: None => 24000.0 behaviorEnergyNeutralizerRange: None => 24000.0 behaviorEnergyNeutralizerFalloff: None => 12000.0 behaviorEnergyNeutralizerDischarge: None => 375.0 behaviorMicroWarpDriveDischarge: None => 210.0 behaviorMicroWarpDriveDuration: None => 10000.0 behaviorMicroWarpDriveMassAddition: None => 50000000.0 behaviorMicroWarpDriveSignatureRadiusBonus: None => 500.0 behaviorMicroWarpDriveSpeedFactor: None => 631.25 behaviorMicroWarpDriveSpeedBoostFactor: None => 150000000.0 basePrice: None => 0.0 descriptionID: None => 525625 graphicID: None => 2122 groupID: None => 1814 portionSize: None => 1 soundID: None => 20112 typeID: None => 45055 typeNameID: None => 525624 wreckTypeID: None => 26470 |
| Effect Name | Diff |
|---|---|
| 6864 - npcBehaviorMicroWarpDrive | disallowAutoRepeat: None => False dischargeAttributeID: None => 2614 displayName: None => durationAttributeID: None => 2615 effectCategory: None => 1 effectID: None => 6864 effectName: None => npcBehaviorMicroWarpDrive electronicChance: None => False guid: None => effects.MicroWarpDrive isAssistance: None => False isOffensive: None => False isWarpSafe: None => False modifierInfo: None => postExpression: None => 59 preExpression: None => 59 propulsionChance: None => False published: None => False rangeChance: None => False resistanceID: None => 0 |
| 6853 - shipBonusTitanA1EnergyWarfareAmountBonus | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 6853 effectName: None => shipBonusTitanA1EnergyWarfareAmountBonus electronicChance: None => False guid: None => isAssistance: None => False isOffensive: None => False isWarpSafe: None => False modifierInfo: None => - domain: shipID func: LocationGroupModifier groupID: 71 modifiedAttributeID: 97 modifyingAttributeID: 2406 operator: 6 - domain: shipID func: LocationGroupModifier groupID: 68 modifiedAttributeID: 90 modifyingAttributeID: 2406 operator: 6 postExpression: None => 59 preExpression: None => 59 propulsionChance: None => False published: None => False rangeChance: None => False resistanceID: None => 0 |
| 6855 - shipBonusDreadnoughtA1EnergyWarfareAmountBonus | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 6855 effectName: None => shipBonusDreadnoughtA1EnergyWarfareAmountBonus electronicChance: None => False guid: None => isAssistance: None => False isOffensive: None => False isWarpSafe: None => False modifierInfo: None => - domain: shipID func: LocationGroupModifier groupID: 71 modifiedAttributeID: 97 modifyingAttributeID: 2283 operator: 6 - domain: shipID func: LocationGroupModifier groupID: 68 modifiedAttributeID: 90 modifyingAttributeID: 2283 operator: 6 postExpression: None => 59 preExpression: None => 59 propulsionChance: None => False published: None => False rangeChance: None => False resistanceID: None => 0 |
| 6856 - shipBonusDreadnoughtM1WebRangeBonus | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 6856 effectName: None => shipBonusDreadnoughtM1WebRangeBonus electronicChance: None => False guid: None => isAssistance: None => False isOffensive: None => False isWarpSafe: None => False modifierInfo: None => - domain: shipID func: LocationGroupModifier groupID: 65 modifiedAttributeID: 54 modifyingAttributeID: 2292 operator: 6 postExpression: None => 59 preExpression: None => 59 propulsionChance: None => False published: None => False rangeChance: None => False resistanceID: None => 0 |
| 6641 - shipBonusRole2ArmorPlates&ShieldExtendersBonus | effectName: shipBonusTitanRole2ArmorShieldModuleBonus => shipBonusRole2ArmorPlates&ShieldExtendersBonus resistanceID: None => 0 |
| 6711 - shipBonusRole3CapitalHybridDamageBonus | effectName: shipBonusTitanRole3DamageBonus => shipBonusRole3CapitalHybridDamageBonus resistanceID: None => 0 |
| 6709 - shipBonusRole1CapitalHybridDamageBonus | effectName: shipBonusDreadnoughtRole1DamageBonus => shipBonusRole1CapitalHybridDamageBonus resistanceID: None => 0 |
| 6743 - npcBehaviorWebifier | effectName: behaviorWebifier => npcBehaviorWebifier |
| 6710 - shipBonusDreadnoughtM1WebStrengthBonus | effectName: shipBonusDreadnoughtM1WebBonus => shipBonusDreadnoughtM1WebStrengthBonus resistanceID: None => 0 |
| 6756 - npcBehaviorEnergyNeutralizer | effectName: behaviorEnergyNeutralizer => npcBehaviorEnergyNeutralizer |
| 6640 - shipBonusRole1NumWarfareLinks | effectName: shipBonusTitanRole1NumWarfareLinks => shipBonusRole1NumWarfareLinks modifierInfo: - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 763 modifyingAttributeID: 2298 operator: 2 skillTypeID: 3348 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 978 modifyingAttributeID: 2298 operator: 2 skillTypeID: 3348 => - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 763 modifyingAttributeID: 2298 operator: 2 skillTypeID: 3348 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 978 modifyingAttributeID: 2298 operator: 2 skillTypeID: 3348 |
| 6850 - chargeRateStructureModulesMultiply | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 6850 effectName: None => chargeRateStructureModulesMultiply electronicChance: None => False guid: None => isAssistance: None => False isOffensive: None => False isWarpSafe: None => False modifierInfo: None => - domain: structureID func: LocationGroupModifier groupID: 1562 modifiedAttributeID: 56 modifyingAttributeID: 2613 operator: 4 postExpression: None => 59 preExpression: None => 59 propulsionChance: None => False published: None => True rangeChance: None => False resistanceID: None => 0 |
| 6852 - shipBonusTitanM1WebRangeBonus | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 6852 effectName: None => shipBonusTitanM1WebRangeBonus electronicChance: None => False guid: None => isAssistance: None => False isOffensive: None => False isWarpSafe: None => False modifierInfo: None => - domain: shipID func: LocationGroupModifier groupID: 65 modifiedAttributeID: 54 modifyingAttributeID: 2418 operator: 6 postExpression: None => 59 preExpression: None => 59 propulsionChance: None => False published: None => False rangeChance: None => False resistanceID: None => 0 |
| 6848 - shipModuleFocusedWarpScramblingScript | modifierInfo: - domain: targetID
func: ItemModifier modifiedAttributeID: 104 modifyingAttributeID: 105 operator: 2 - domain: targetID func: LocationRequiredSkillModifier modifiedAttributeID: 1349 modifyingAttributeID: 1350 operator: 2 skillTypeID: 3454 - domain: targetID func: ItemModifier modifiedAttributeID: 1470 modifyingAttributeID: 1470 operator: 7 - func: EffectStopper domain: target effectID: 6441 - func: EffectStopper domain: target effectID: 6442 - domain: targetID func: ItemModifier modifiedAttributeID: 1973 modifyingAttributeID: 1974 operator: 2 => #Modifies warpScrambleStatus on target with attribute warpScrambleStrength - domain: targetID func: ItemModifier modifiedAttributeID: 104 modifyingAttributeID: 105 operator: 2 #Modifies activationBlocked on on all items located in target requiring skill High Speed Maneuvering with attribute activationBlockedStrenght - domain: targetID func: LocationRequiredSkillModifier modifiedAttributeID: 1349 modifyingAttributeID: 1350 operator: 2 skillTypeID: 3454 #Modifies activationBlocked on on all items located in target requiring skill Micro Jump Drive Operation with attribute activationBlockedStrenght - domain: targetID func: LocationRequiredSkillModifier modifiedAttributeID: 1349 modifyingAttributeID: 1350 operator: 2 skillTypeID: 4385 #Modifies maxVelocityMultiplier on target with attribute maxVelocityMultiplier - domain: targetID func: ItemModifier modifiedAttributeID: 1470 modifyingAttributeID: 1470 operator: 7 #Forcibly stops effect fighterAbilityMicroWarpDrive - func: EffectStopper domain: target effectID: 6441 #Forcibly stops effect fighterAbilityMicroJumpDrive - func: EffectStopper domain: target effectID: 6442 #Forcibly stops effect microJumpDrive - func: EffectStopper domain: target effectID: 4921 #Forcibly stops effect microJumpPortalDrive - func: EffectStopper domain: target effectID: 6208 #Modifies gateScrambleStatus on target with attribute gateScrambleStrength - domain: targetID func: ItemModifier modifiedAttributeID: 1973 modifyingAttributeID: 1974 operator: 2 |
| 6851 - shipBonusRole3CapitalEnergyDamageBonus | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 6851 effectName: None => shipBonusRole3CapitalEnergyDamageBonus electronicChance: None => False guid: None => isAssistance: None => False isOffensive: None => False isWarpSafe: None => False modifierInfo: None => - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 64 modifyingAttributeID: 2300 operator: 6 skillTypeID: 20327 postExpression: None => 59 preExpression: None => 59 propulsionChance: None => False published: None => False rangeChance: None => False resistanceID: None => 0 |
| 6712 - shipBonusTitanM1WebStrengthBonus | effectName: shipBonusTitanM1WebBonus => shipBonusTitanM1WebStrengthBonus resistanceID: None => 0 |
| TypeID, Name, and Group | Effects Changes |
|---|---|
| 45056 - ♦ Apocalypse (♦ Battleship) | Added Effects: targetAttack: None => False npcBehaviorMicroWarpDrive: None => False |
| 42241 - Molok (Titan) | Added Effects: shipBonusNosOverride: None => False shipBonusTitanM3WarpStrength: None => False shipBonusRole3CapitalEnergyDamageBonus: None => False shipBonusTitanM1WebRangeBonus: None => False shipBonusTitanA1EnergyWarfareAmountBonus: None => False Removed Effects: shipBonusTitanA1DamageBonus: False => None shipBonusTitanA2CapNeed: False => None |
| 42243 - Chemosh (Dreadnought) | Added Effects: shipBonusNosOverride: None => False shipBonusRole3CapitalEnergyDamageBonus: None => False shipBonusDreadnoughtA1EnergyWarfareAmountBonus: None => False shipBonusDreadnoughtM1WebRangeBonus: None => False Removed Effects: shipBonusDreadnoughtA1DamageBonus: False => None shipBonusDreadnoughtA2ArmorResists: False => None shipBonusDreadnoughtA3CapNeed: False => None |
| 45057 - Amarr CA Cruiser (Mission Amarr Empire Cruiser) | Added Effects: targetAttack: None => True entityArmorRepairingMedium: None => False |
| 45006 - ♦ Sotiyo (♦ Engineering Complex) | Added Effects: chargeRateStructureModulesMultiply: None => False |
| 45009 - Standup Moon Drill I (Structure Resource Processing Service Module) | Added Effects: online: None => False serviceSlot: None => False |
| 45051 - Amarr CA Destroyer (Mission Amarr Empire Destroyer) | Added Effects: targetAttack: None => True entityArmorRepairingSmall: None => False |
| 45050 - Amarr CA Frigate (Mission Amarr Empire Frigate) | Added Effects: targetAttack: None => True |
| 35835 - Medium Refinery (Refinery) | Added Effects: engComplexServiceBonus: None => False |
| 35836 - Large Refinery (Refinery) | Added Effects: engComplexServiceBonus: None => False |
| 45055 - ♦ Bhaalgorn (♦ Battleship) | Added Effects: targetAttack: None => False npcBehaviorWebifier: None => False npcBehaviorEnergyNeutralizer: None => False npcBehaviorMicroWarpDrive: None => False |
| Key | Singularity | Chaos | Diff | Notes |
|---|---|---|---|---|
| 59990 | Hedion University (graduating the best business students in the Empire) is located in the Hedion system - the first solar system colonized by the Amarr after their own. The university was founded by spirited and liberal scholars, free from the scrutinizing eye of the Emperor and his theologians. | Hedion University (graduating the best Business students in the Empire) is located in the Hedion system - the first solar system colonized by the Amarrians after their own. The university was founded by spirited and liberal scholars, free from the scrutinizing eye of the Emperor and his theologians. | Hedion University (graduating the best |
|
| 60944 | There is already pilot in this ship | There is already a pilot in this ship | There is already a pilot in this ship | |
| 61031 | A small, recently formed manufacturing corporation that has still to take off. Its main asset is its research facility, which the Minmatars have high hopes will produce for them in the near future. | A small, recently formed manufacturing corporation that has still to take off. It's main asset is its research facility, which the Minmatars have high hopes will produce for them in the near future. | A small, recently formed manufacturing corporation that has still to take off. It's main asset is its research facility, which the Minmatars have high hopes will produce for them in the near future. | |
| 61051 | One of the oldest educational facilities in the world of EVE, the institute's origin date from the era when the Amarr were still confined to their continent on Amarr Prime; before the empire and the Great Reclaiming. | One of the oldest educational facilities in the world of EVE, the institute's origin date from the era when the Amarrians were still confined to their continent on Amarr Prime; before the empire and the Great Reclaiming. | One of the oldest educational facilities in the world of EVE, the institute's origin date from the era when the Amarrians were still confined to their continent on Amarr Prime; before the empire and the Great Reclaiming. | |
| 61139 | Hedion University's central campus is located on the planet Apha in the Hedion system - the first solar system colonized by the Amarr after their own. The university was founded by spirited and liberal scholars free from the scrutinizing eye of the emperor and his theologians. | Hedion University's central campus is located on the planet Apha in the Hedion system - the first solar system colonized by the Amarrians after their own. The university was founded by spirited and liberal scholars free from the scrutinizing eye of the emperor and his theologians. | Hedion University's central campus is located on the planet Apha in the Hedion system - the first solar system colonized by the Amarrians after their own. The university was founded by spirited and liberal scholars free from the scrutinizing eye of the emperor and his theologians. | |
| 61565 | Open Capital Ship Navigation | Open Jump Navigation Window | Open |
|
| 67459 | Dividends paid! | Dividends payed! | Dividends pa |
|
| 67579 | LP Reward pool paid out | LP Reward pool payed out | LP Reward pool pa |
|
| 78404 | Capital Navigation | Jump Navigation | ||
| 86752 | This will make you die. | Internal content testing missile. Not for TQ! | ||
| 87942 | A unregistered uplink to the corporate network | An unregistered uplink to the corporate network. | An unregistered uplink to the corporate network. | Item description for "Hyper Net Uplink" (typeID 11472) |
| 90845 | An electronic interface designed to facilitate the deployment of the Rorqual into its industrial configuration. Whilst in the deployed configuration, energy from the Rorqual's engines is channeled into incredible shield defenses, improved mining foreman bursts and significantly enhanced mining drone coordination. Deployed Rorquals also gain access to special assembly lines which can compress asteroid ore and ice.
Note: can only be fitted on the Rorqual ORE capital ship. |
An electronic interface designed to facilitate the deployment of the Rorqual into its industrial configuration. Whilst in the deployed configuration, energy from the Rorqual's engines is channeled into incredible shield defenses, improved mining foreman bursts and significantly enhanced mining drone coordination. Deployed Rorquals also gain access to special assembly lines which can compress asteroid ore and ice. Note: Can only be fitted on the Rorqual ORE capital ship. |
An electronic interface designed to facilitate the deployment of the Rorqual into its industrial configuration. Whilst in the deployed configuration, energy from the Rorqual's engines is channeled into incredible shield defenses, improved mining foreman bursts and significantly enhanced mining drone coordination. Deployed Rorquals also gain access to special assembly lines which can compress asteroid ore and ice. Note: |
Item description for "Industrial Core I" (typeID 28583) |
| 95459 | The gates of the Mul-Zatah are fiercely guarded by a small contingency of monastic knights. | The gates of the Mul-Zatath are fiercely guarded by a small contingency of monastic knights. | The gates of the Mul-Zatath are fiercely guarded by a small contingency of monastic knights. | |
| 95460 | The Mul-Zatah Monastic order has for a long time maintained close links with Omir Sarikusa and the Blood Raider Covenant. The order is considered by most law enforcement agents to pose a limited threat to security since they seem to keep to themselves for the most part. They are however notoriously intolerant of trespassers near their Monasteries and it is not advisable to approach lightly armed. <P> DED Threat Assessment: Risky (4 of 10) |
The Mul-Zatath Monastic order has for a long time maintained close links with Omir Sarikusa and the Blood Raider Covenant. The order is considered by most law enforcement agents to pose a limited threat to security since they seem to keep to themselves for the most part. They are however notoriously intolerant of trespassers near their Monasteries and it is not advisable to approach lightly armed. <P> DED Threat Assessment: Risky (4 of 10) |
The Mul-Zatath Monastic order has for a long time maintained close links with <a href=showinfo:1//3004029>Omir Sarikusa</a> and the <a href=showinfo:30//500012>Blood Raider Covenant</a>. The order is considered by most law enforcement agents to pose a limited threat to security since they seem to keep to themselves for the most part. They are however notoriously intolerant of trespassers near their Monasteries and it is not advisable to approach lightly armed. <P> DED Threat Assessment: Risky (4 of 10) |
|
| 96015 | The gates of the Mul-Zatah are fiercely guarded by a small contingency of monastic knights. | The gates of the Mul-Zatath are fiercely guarded by a small contingency of monastic knights. | The gates of the Mul-Zatath are fiercely guarded by a small contingency of monastic knights. | |
| 96016 | The Mul-Zatah Monastic order has for a long time maintained close links with Omir Sarikusa and the Blood Raider Covenant. The order is considered by most law enforcement agents to pose a limited threat to security since they seem to keep to themselves for the most part. They are however notoriously intolerant of trespassers near their Monasteries and it is not advisable to approach lightly armed. <P> DED Threat Assessment: Risky (4 of 10) |
The Mul-Zatath Monastic order has for a long time maintained close links with Omir Sarikusa and the Blood Raider Covenant. The order is considered by most law enforcement agents to pose a limited threat to security since they seem to keep to themselves for the most part. They are however notoriously intolerant of trespassers near their Monasteries and it is not advisable to approach lightly armed. <P> DED Threat Assessment: Risky (4 of 10) |
The Mul-Zatath Monastic order has for a long time maintained close links with <a href=showinfo:1//3004029>Omir Sarikusa</a> and the <a href=showinfo:30//500012>Blood Raider Covenant</a>. The order is considered by most law enforcement agents to pose a limited threat to security since they seem to keep to themselves for the most part. They are however notoriously intolerant of trespassers near their Monasteries and it is not advisable to approach lightly armed. <P> DED Threat Assessment: Risky (4 of 10) |
|
| 96042 | Limited information is available on the Inner Sanctum of the Mul-Zatah monasteries; and most of what is known is based on unreliable information from members of the order that have been captured in DED raids on Blood Raider strongholds. According to these cultists the Mul-Zatah engage in gruesome genetic research using Minmatar slaves legally purchased within the Amarr empire itself. The Minmatar Republic has repeatedly condemned this trade but so far with limited success. | Limited information is available on the Inner Sanctum of the Mul-Zatath monasteries; and most of what is known is based on unreliable information from members of the order that have been captured in DED raids on Blood Raider strongholds. According to these cultists the Mul-Zatath engage in gruesome genetic research using Minmatar slaves legally purchased within the Amarr empire itself. The Minmatar Republic has repeatedly condemned this trade but so far with limited success. | Limited information is available on the Inner Sanctum of the Mul-Zatath monasteries; and most of what is known is based on unreliable information from members of the order that have been captured in <a href=showinfo:30//500006>DED</a> raids on <a href=showinfo:30//500012>Blood Raider</a> strongholds. According to these cultists the Mul-Zatath engage in gruesome genetic research using Minmatar slaves legally purchased within the <a href=showinfo:30//500003>Amarr</a> empire itself. The <a href=showinfo:30//500002>Minmatar</a> Republic has repeatedly condemned this trade but so far with limited success. | |
| 96043 | Limited information is available on the Inner Sanctum of the Mul-Zatah monasteries; and most of what is known is based on unreliable information from members of the order that have been captured in DED raids on Blood Raider strongholds. According to these cultists the Mul-Zatah engage in gruesome genetic research using Minmatar slaves legally purchased within the Amarr empire itself. The Minmatar Republic has repeatedly condemned this trade but so far with limited success. | Limited information is available on the Inner Sanctum of the Mul-Zatath monasteries; and most of what is known is based on unreliable information from members of the order that have been captured in DED raids on Blood Raider strongholds. According to these cultists the Mul-Zatath engage in gruesome genetic research using Minmatar slaves legally purchased within the Amarr empire itself. The Minmatar Republic has repeatedly condemned this trade but so far with limited success. | Limited information is available on the Inner Sanctum of the Mul-Zatath monasteries; and most of what is known is based on unreliable information from members of the order that have been captured in <a href=showinfo:30//500006>DED</a> raids on <a href=showinfo:30//500012>Blood Raider</a> strongholds. According to these cultists the Mul-Zatath engage in gruesome genetic research using Minmatar slaves legally purchased within the <a href=showinfo:30//500003>Amarr</a> empire itself. The <a href=showinfo:30//500002>Minmatar</a> Republic has repeatedly condemned this trade but so far with limited success. | |
| 115602 | Use your Civilian Light Missile Launcher to destroy the pirate. | Use your Civilian Standard Missile Launcher to destroy the pirate. | Use your Civilian |
|
| 115853 | Mul-Zatah Gatekeeper | Mul-Zatath Gatekeeper | Mul-Zatath Gatekeeper | |
| 115854 | Mul-Zatah Knight | Mul-Zatath Knight | Mul-Zatath Knight | |
| 115855 | Mul-Zatah Knight | Mul-Zatath Knight | Mul-Zatath Knight | |
| 115856 | Mul-Zatah Knight | Mul-Zatath Knight | Mul-Zatath Knight | |
| 115857 | Mul-Zatah Guardian | Mul-Zatath Guardian | Mul-Zatath Guardian | |
| 115858 | Mul-Zatah Guardian | Mul-Zatath Guardian | Mul-Zatath Guardian | |
| 115859 | Mul-Zatah Guardian | Mul-Zatath Guardian | Mul-Zatath Guardian | |
| 115860 | Mul-Zatah Guardian | Mul-Zatath Guardian | Mul-Zatath Guardian | |
| 115861 | Mul-Zatah Guardian | Mul-Zatath Guardian | Mul-Zatath Guardian | |
| 115862 | Mul-Zatah Guardian | Mul-Zatath Guardian | Mul-Zatath Guardian | |
| 115863 | Mul-Zatah Guardian | Mul-Zatath Guardian | Mul-Zatath Guardian | |
| 115864 | Mul-Zatah Guardian | Mul-Zatath Guardian | Mul-Zatath Guardian | |
| 115865 | Mul-Zatah Guardian | Mul-Zatath Guardian | Mul-Zatath Guardian | |
| 118317 | Mul-Zatah Gatekeeper | Mul-Zatath Gatekeeper | Mul-Zatath Gatekeeper | |
| 118318 | Mul-Zatah Knight | Mul-Zatath Knight | Mul-Zatath Knight | |
| 118319 | Mul-Zatah Knight | Mul-Zatath Knight | Mul-Zatath Knight | |
| 118320 | Mul-Zatah Knight | Mul-Zatath Knight | Mul-Zatath Knight | |
| 118321 | Mul-Zatah Guardian | Mul-Zatath Guardian | Mul-Zatath Guardian | |
| 118322 | Mul-Zatah Guardian | Mul-Zatath Guardian | Mul-Zatath Guardian | |
| 118323 | Mul-Zatah Guardian | Mul-Zatath Guardian | Mul-Zatath Guardian | |
| 118324 | Mul-Zatah Guardian | Mul-Zatath Guardian | Mul-Zatath Guardian | |
| 118325 | Mul-Zatah Guardian | Mul-Zatath Guardian | Mul-Zatath Guardian | |
| 118326 | Mul-Zatah Guardian | Mul-Zatath Guardian | Mul-Zatath Guardian | |
| 118327 | Mul-Zatah Guardian | Mul-Zatath Guardian | Mul-Zatath Guardian | |
| 118328 | Mul-Zatah Guardian | Mul-Zatath Guardian | Mul-Zatath Guardian | |
| 118329 | Mul-Zatah Guardian | Mul-Zatath Guardian | Mul-Zatath Guardian | |
| 118623 | Mul-Zatah Gatekeeper | Mul-Zatath Gatekeeper | Mul-Zatath Gatekeeper | |
| 118624 | Mul-Zatah Knight | Mul-Zatath Knight | Mul-Zatath Knight | |
| 118625 | Mul-Zatah Knight | Mul-Zatath Knight | Mul-Zatath Knight | |
| 118626 | Mul-Zatah Knight | Mul-Zatath Knight | Mul-Zatath Knight | |
| 118627 | Mul-Zatah Guardian | Mul-Zatath Guardian | Mul-Zatath Guardian | |
| 118628 | Mul-Zatah Guardian | Mul-Zatath Guardian | Mul-Zatath Guardian | |
| 118629 | Mul-Zatah Guardian | Mul-Zatath Guardian | Mul-Zatath Guardian | |
| 118630 | Mul-Zatah Guardian | Mul-Zatath Guardian | Mul-Zatath Guardian | |
| 118631 | Mul-Zatah Guardian | Mul-Zatath Guardian | Mul-Zatath Guardian | |
| 118632 | Mul-Zatah Guardian | Mul-Zatath Guardian | Mul-Zatath Guardian | |
| 118633 | Mul-Zatah Guardian | Mul-Zatath Guardian | Mul-Zatath Guardian | |
| 118634 | Mul-Zatah Guardian | Mul-Zatath Guardian | Mul-Zatath Guardian | |
| 118635 | Mul-Zatah Guardian | Mul-Zatath Guardian | Mul-Zatath Guardian | |
| 128480 | Ah so it's you, {[character]player.name}. You've made quite a name for yourself within the inner circles of the Empire, I'm sure you will come in handy. I have a few tasks that need to be carried out a.s.a.p., in the name of Joint Harvesting. Acquiring mercenaries in these parts has been quite difficult to say the least, considering the locals absolutely despise us. Their ungratefulness is astounding, considering how well we treated them during our reign over the Minmatar territories. Well enough of that, I'll get to the point. We had a convoy incoming from the Amarrian territories to one of our plantations in Barkrik when disaster struck. A group of vile 'freedom fighter' terrorists ambushed them as soon as they appeared out of hyper-jump within Barkrik. The escort ships managed to fend off the attackers, allowing the freighter to escape relatively unharmed. But due to the interference, it went a little off course and ended up crashing into an area of deadspace we call 'The Dustbowl'. It's not far from here, and all travelers are advised to avoid it at all costs. What a stroke of bad luck for our convoy to end up in there! Needless to say, we haven't heard from it since. The Dustbowl is infested with rogue drones and criminals hiding from the law. No sane person without a bounty on his head ventures in there, it's a virtual death trap. I'm certain our freighter has either been destroyed or so badly damaged that it can't escape. I want you to fly in there and investigate, if you find the freighter bring back anything you can salvage from it to me. And don't speak a word of your findings to anyone! This is top secret business. |
Ah so it's you, {[character]player.name}. You've made quite a name for yourself within the inncer circles of the Empire, I'm sure you will come in handy. I have a few tasks that need to be carried out a.s.a.p., in the name of Joint Harvesting. Acquiring mercenaries in these parts has been quite difficult to say the least, considering the locals absolutely despise us. Their ungratefulness is astounding, considering how well we treated them during our reign over the Minmatar territories. Well enough of that, I'll get to the point. We had a convoy incoming from the Amarrian territories to one of our plantations in Barkrik when disaster struck. A group of vile 'freedom fighter' terrorists ambushed them as soon as they appeared out of hyper-jump within Barkrik. The escort ships managed to fend off the attackers, allowing the freighter to escape relatively unharmed. But due to the interference, it went a little off course and ended up crashing into an area of deadspace we call 'The Dustbowl'. It's not far from here, and all travelers are advised to avoid it at all costs. What a stroke of bad luck for our convoy to end up in there! Needless to say, we haven't heard from it since. The Dustbowl is infested with rogue drones and criminals hiding from the law. No sane person without a bounty on his head ventures in there, it's a virtual death trap. I'm certain our freighter has either been destroyed or so badly damaged that it can't escape. I want you to fly in there and investigate, if you find the freighter bring back anything you can salvage from it to me. And don't speak a word of your findings to anyone! This is top secret business. |
Ah so it's you, {[character]player.name}. You've made quite a name for yourself within the inncer circles of the Empire, I'm sure you will come in handy. I have a few tasks that need to be carried out a.s.a.p., in the name of Joint Harvesting. Acquiring mercenaries in these parts has been quite difficult to say the least, considering the locals absolutely despise us. Their ungratefulness is astounding, considering how well we treated them during our reign over the Minmatar territories. Well enough of that, I'll get to the point. We had a convoy incoming from the Amarrian territories to one of our plantations in Barkrik when disaster struck. A group of vile 'freedom fighter' terrorists ambushed them as soon as they appeared out of hyper-jump within Barkrik. The escort ships managed to fend off the attackers, allowing the freighter to escape relatively unharmed. But due to the interference, it went a little off course and ended up crashing into an area of deadspace we call 'The Dustbowl'. It's not far from here, and all travelers are advised to avoid it at all costs. What a stroke of bad luck for our convoy to end up in there! Needless to say, we haven't heard from it since. The Dustbowl is infested with rogue drones and criminals hiding from the law. No sane person without a bounty on his head ventures in there, it's a virtual death trap. I'm certain our freighter has either been destroyed or so badly damaged that it can't escape. I want you to fly in there and investigate, if you find the freighter bring back anything you can salvage from it to me. And don't speak a word of your findings to anyone! This is top secret business. |
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| 128481 | Ah so it's you, {[character]player.name}. You've made quite a name for yourself within the inner circles of the Empire, I'm sure you will come in handy. I have a few tasks that need to be carried out a.s.a.p., in the name of Joint Harvesting. Acquiring mercenaries in these parts has been quite difficult to say the least, considering the locals absolutely despise us. Their ungratefulness is astounding, considering how well we treated them during our reign over the Minmatar territories. Well enough of that, I'll get to the point. We had a convoy incoming from the Amarrian territories to one of our plantations in Barkrik when disaster struck. A group of vile 'freedom fighter' terrorists ambushed them as soon as they appeared out of hyper-jump within Barkrik. The escort ships managed to fend off the attackers, allowing the freighter to escape relatively unharmed. But due to the interference, it went a little off course and ended up crashing into an area of deadspace we call 'The Dustbowl'. It's not far from here, and all travelers are advised to avoid it at all costs. What a stroke of bad luck for our convoy to end up in there! Needless to say, we haven't heard from it since. The Dustbowl is infested with rogue drones and criminals hiding from the law. No sane person without a bounty on his head ventures in there, it's a virtual death trap. I'm certain our freighter has either been destroyed or so badly damaged that it can't escape. I want you to fly in there and investigate, if you find the freighter bring back anything you can salvage from it to me. And don't speak a word of your findings to anyone! This is top secret business. |
Ah so it's you, {[character]player.name}. You've made quite a name for yourself within the inncer circles of the Empire, I'm sure you will come in handy. I have a few tasks that need to be carried out a.s.a.p., in the name of Joint Harvesting. Acquiring mercenaries in these parts has been quite difficult to say the least, considering the locals absolutely despise us. Their ungratefulness is astounding, considering how well we treated them during our reign over the Minmatar territories. Well enough of that, I'll get to the point. We had a convoy incoming from the Amarrian territories to one of our plantations in Barkrik when disaster struck. A group of vile 'freedom fighter' terrorists ambushed them as soon as they appeared out of hyper-jump within Barkrik. The escort ships managed to fend off the attackers, allowing the freighter to escape relatively unharmed. But due to the interference, it went a little off course and ended up crashing into an area of deadspace we call 'The Dustbowl'. It's not far from here, and all travelers are advised to avoid it at all costs. What a stroke of bad luck for our convoy to end up in there! Needless to say, we haven't heard from it since. The Dustbowl is infested with rogue drones and criminals hiding from the law. No sane person without a bounty on his head ventures in there, it's a virtual death trap. I'm certain our freighter has either been destroyed or so badly damaged that it can't escape. I want you to fly in there and investigate, if you find the freighter bring back anything you can salvage from it to me. And don't speak a word of your findings to anyone! This is top secret business. |
Ah so it's you, {[character]player.name}. You've made quite a name for yourself within the inncer circles of the Empire, I'm sure you will come in handy. I have a few tasks that need to be carried out a.s.a.p., in the name of Joint Harvesting. Acquiring mercenaries in these parts has been quite difficult to say the least, considering the locals absolutely despise us. Their ungratefulness is astounding, considering how well we treated them during our reign over the Minmatar territories. Well enough of that, I'll get to the point. We had a convoy incoming from the Amarrian territories to one of our plantations in Barkrik when disaster struck. A group of vile 'freedom fighter' terrorists ambushed them as soon as they appeared out of hyper-jump within Barkrik. The escort ships managed to fend off the attackers, allowing the freighter to escape relatively unharmed. But due to the interference, it went a little off course and ended up crashing into an area of deadspace we call 'The Dustbowl'. It's not far from here, and all travelers are advised to avoid it at all costs. What a stroke of bad luck for our convoy to end up in there! Needless to say, we haven't heard from it since. The Dustbowl is infested with rogue drones and criminals hiding from the law. No sane person without a bounty on his head ventures in there, it's a virtual death trap. I'm certain our freighter has either been destroyed or so badly damaged that it can't escape. I want you to fly in there and investigate, if you find the freighter bring back anything you can salvage from it to me. And don't speak a word of your findings to anyone! This is top secret business. |
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| 128647 | Remember, {[character]player.name}, nobody is ever to know that you work for me, or for Thukker that is. If the Republic knew about our little operation here, or found out that we deal in... questionable wares, they would most certainly close us down. I recieved a small order of "construction blocks" from one of our regular clients. Take this to his quarters at {[location]objectiveDestinationID.name}. The stuff is already paid for, you're just the delivery boy. Be quick about it, and don't mess up. |
Remember, {[character]player.name}, nobody is ever to know that you work for me, or for Thukker that is. If the Republic knew about our little operation here, or found out that we deal in... questionable wares, they would most certainly close us down. I recieved a small order of "construction blocks" from one of our regular clients. Take this to his quarters at {[location]objectiveDestinationID.name}. The stuff is already payed for, you're just the delivery boy. Be quick about it, and don't mess up. |
Remember, {[character]player.name}, nobody is ever to know that you work for me, or for Thukker that is. If the Republic knew about our little operation here, or found out that we deal in... questionable wares, they would most certainly close us down. I recieved a small order of "construction blocks" from one of our regular clients. Take this to his quarters at {[location]objectiveDestinationID.name}. The stuff is already pa |
|
| 128648 | Remember, {[character]player.name}, nobody is ever to know that you work for me, or for Thukker that is. If the Republic knew about our little operation here, or found out that we deal in... questionable wares, they would most certainly close us down. I recieved a small order of "construction blocks" from one of our regular clients. Take this to his quarters at {[location]objectiveDestinationID.name}. The stuff is already paid for, you're just the delivery boy. Be quick about it, and don't mess up. |
Remember, {[character]player.name}, nobody is ever to know that you work for me, or for Thukker that is. If the Republic knew about our little operation here, or found out that we deal in... questionable wares, they would most certainly close us down. I recieved a small order of "construction blocks" from one of our regular clients. Take this to his quarters at {[location]objectiveDestinationID.name}. The stuff is already payed for, you're just the delivery boy. Be quick about it, and don't mess up. |
Remember, {[character]player.name}, nobody is ever to know that you work for me, or for Thukker that is. If the Republic knew about our little operation here, or found out that we deal in... questionable wares, they would most certainly close us down. I recieved a small order of "construction blocks" from one of our regular clients. Take this to his quarters at {[location]objectiveDestinationID.name}. The stuff is already pa |
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| 130473 | Obtain something of importance to Logut, to force him to come with you. A wise choice would be to use the gateway beneath Logut's abode, perhaps it leads to somewhere interesting. The key to the gateway must be around here somewhere ... I suspect a Data Analyzer may come in useful. | Obtain something of importance to Logut, to force him to come with you. A wise choice would be to use the gateway beneath Logut's abode, perhaps it leads to somewhere interesting. The key to the gateway must be around here somewhere ... | Obtain something of importance to Logut, to force him to come with you. A wise choice would be to use the gateway beneath Logut's abode, perhaps it leads to somewhere interesting. The key to the gateway must be around here somewhere ... |
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| 130479 | The key to the gateway is hidden inside the blasted neon sign near Logut's Abode, so bring along a Data Analyzer. | Destroy the blasted neon sign near Logut's Abode to find the key to the gateway | <i> |
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| 132975 | A couple of years ago, the Serpentis Corporation built a station out in {[location]dungeonLocationID.name}, and everyone in the constellation has been worried about it since. At first, as always with the Serpentis, things were fine ― they kept up a clean front and acted like a legitimate corporation. More recently, though, they've been pirating nearby gates and causing all kinds of problems for the local police forces. CONCORD intervention is minimal, of course, in low-sec, and they're always careful to make things seem like some other pirate group is responsible. These raids must be stopped. And here's an interesting thing: Interstellar law states that an unoccupied station can be freely commandeered. And that Serpentis station apparently has some state-of-the-art tech that we'd like to get our hands on. So that's why I need you: {[character]player.name}, I want you to head out there and destroy every damned Serpentis you find there so we can go in and claim the station for our own. |
A couple of years ago, the Serpentis Corporation built a station out in {[location]dungeonLocationID.name}, and everyone in the constellation has been worried about it since. At first, as always with the Serpentis, things were fine ― they kept up a clean front and acted like a legitimate corporation. More recently, though, they've been pirating nearby gates and causing all kinds of problems for the local police forces. CONCORD intervention is minimal, of course, in low-sec, and they're always careful to make things seem like some other pirate group is responsible. These raids must be stopped. And here's an interesting the thing: Interstellar law states that an unoccupied station can be freely commandeered. And that Serpentis station apparently has some state-of-the-art tech that we'd like to get our hands on. So that's why I need you: {[character]player.name}, I want you to head out there and destroy every damned Serpentis you find there so we can go in and claim the station for our own. |
A couple of years ago, the Serpentis Corporation built a station out in {[location]dungeonLocationID.name}, and everyone in the constellation has been worried about it since. At first, as always with the Serpentis, things were fine ― they kept up a clean front and acted like a legitimate corporation. More recently, though, they've been pirating nearby gates and causing all kinds of problems for the local police forces. CONCORD intervention is minimal, of course, in low-sec, and they're always careful to make things seem like some other pirate group is responsible. These raids must be stopped. And here's an interesting the thing: Interstellar law states that an unoccupied station can be freely commandeered. And that Serpentis station apparently has some state-of-the-art tech that we'd like to get our hands on. So that's why I need you: {[character]player.name}, I want you to head out there and destroy every damned Serpentis you find there so we can go in and claim the station for our own. |
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| 132989 | Yes, indeed. I think the job I have here requires someone of your unique talents. A couple of years ago, the Serpentis Corporation built a station out in {[location]dungeonLocationID.name}, and everyone in the constellation has been worried about it since. At first, as always with the Serpentis, things were fine ― they kept up a clean front and acted like a legitimate corporation. More recently, though, they've been pirating nearby gates and causing all kinds of problems for the local police forces. CONCORD intervention is minimal, of course, in low-sec, and they're always careful to make things seem like some other pirate group is responsible. These raids must be stopped. And here's an interesting thing: Interstellar law states that an unoccupied station can be freely commandeered. And that Serpentis station apparently has some state-of-the-art tech that we'd like to get our hands on. So that's why I need you: {[character]player.name}, I want you to head out there and destroy every damned Serpentis you find there so we can go in and claim the station for our own. What do you think? |
Yes, indeed. I think the job I have here requires someone of your unique talents. A couple of years ago, the Serpentis Corporation built a station out in {[location]dungeonLocationID.name}, and everyone in the constellation has been worried about it since. At first, as always with the Serpentis, things were fine ― they kept up a clean front and acted like a legitimate corporation. More recently, though, they've been pirating nearby gates and causing all kinds of problems for the local police forces. CONCORD intervention is minimal, of course, in low-sec, and they're always careful to make things seem like some other pirate group is responsible. These raids must be stopped. And here's an interesting the thing: Interstellar law states that an unoccupied station can be freely commandeered. And that Serpentis station apparently has some state-of-the-art tech that we'd like to get our hands on. So that's why I need you: {[character]player.name}, I want you to head out there and destroy every damned Serpentis you find there so we can go in and claim the station for our own. What do you think? |
Yes, indeed. I think the job I have here requires someone of your unique talents. A couple of years ago, the Serpentis Corporation built a station out in {[location]dungeonLocationID.name}, and everyone in the constellation has been worried about it since. At first, as always with the Serpentis, things were fine ― they kept up a clean front and acted like a legitimate corporation. More recently, though, they've been pirating nearby gates and causing all kinds of problems for the local police forces. CONCORD intervention is minimal, of course, in low-sec, and they're always careful to make things seem like some other pirate group is responsible. These raids must be stopped. And here's an interesting the thing: Interstellar law states that an unoccupied station can be freely commandeered. And that Serpentis station apparently has some state-of-the-art tech that we'd like to get our hands on. So that's why I need you: {[character]player.name}, I want you to head out there and destroy every damned Serpentis you find there so we can go in and claim the station for our own. What do you think? |
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| 133009 | A couple of years ago, the Serpentis Corporation built a station out in {[location]dungeonLocationID.name}, and everyone in the constellation has been worried about it since. At first, as always with the Serpentis, things were fine ― they kept up a clean front and acted like a legitimate corporation. More recently, though, they've been pirating nearby gates and causing all kinds of problems for the local police forces. CONCORD intervention is minimal, of course, in low-sec, and they're always careful to make things seem like some other pirate group is responsible. These raids must be stopped. And here's an interesting thing: Interstellar law states that an unoccupied station can be freely commandeered. And that Serpentis station apparently has some state-of-the-art tech that we'd like to get our hands on. So that's why I need you: {[character]player.name}, I want you to head out there and destroy every damned Serpentis you find there so we can go in and claim the station for our own. |
A couple of years ago, the Serpentis Corporation built a station out in {[location]dungeonLocationID.name}, and everyone in the constellation has been worried about it since. At first, as always with the Serpentis, things were fine ― they kept up a clean front and acted like a legitimate corporation. More recently, though, they've been pirating nearby gates and causing all kinds of problems for the local police forces. CONCORD intervention is minimal, of course, in low-sec, and they're always careful to make things seem like some other pirate group is responsible. These raids must be stopped. And here's an interesting the thing: Interstellar law states that an unoccupied station can be freely commandeered. And that Serpentis station apparently has some state-of-the-art tech that we'd like to get our hands on. So that's why I need you: {[character]player.name}, I want you to head out there and destroy every damned Serpentis you find there so we can go in and claim the station for our own. |
A couple of years ago, the Serpentis Corporation built a station out in {[location]dungeonLocationID.name}, and everyone in the constellation has been worried about it since. At first, as always with the Serpentis, things were fine ― they kept up a clean front and acted like a legitimate corporation. More recently, though, they've been pirating nearby gates and causing all kinds of problems for the local police forces. CONCORD intervention is minimal, of course, in low-sec, and they're always careful to make things seem like some other pirate group is responsible. These raids must be stopped. And here's an interesting the thing: Interstellar law states that an unoccupied station can be freely commandeered. And that Serpentis station apparently has some state-of-the-art tech that we'd like to get our hands on. So that's why I need you: {[character]player.name}, I want you to head out there and destroy every damned Serpentis you find there so we can go in and claim the station for our own. |
|
| 133023 | Yes, indeed. I think the job I have here requires someone of your unique talents. A couple of years ago, the Serpentis Corporation built a station out in {[location]dungeonLocationID.name}, and everyone in the constellation has been worried about it since. At first, as always with the Serpentis, things were fine ― they kept up a clean front and acted like a legitimate corporation. More recently, though, they've been pirating nearby gates and causing all kinds of problems for the local police forces. CONCORD intervention is minimal, of course, in low-sec, and they're always careful to make things seem like some other pirate group is responsible. These raids must be stopped. And here's an interesting thing: Interstellar law states that an unoccupied station can be freely commandeered. And that Serpentis station apparently has some state-of-the-art tech that we'd like to get our hands on. So that's why I need you: {[character]player.name}, I want you to head out there and destroy every damned Serpentis you find there so we can go in and claim the station for our own. What do you think? |
Yes, indeed. I think the job I have here requires someone of your unique talents. A couple of years ago, the Serpentis Corporation built a station out in {[location]dungeonLocationID.name}, and everyone in the constellation has been worried about it since. At first, as always with the Serpentis, things were fine ― they kept up a clean front and acted like a legitimate corporation. More recently, though, they've been pirating nearby gates and causing all kinds of problems for the local police forces. CONCORD intervention is minimal, of course, in low-sec, and they're always careful to make things seem like some other pirate group is responsible. These raids must be stopped. And here's an interesting the thing: Interstellar law states that an unoccupied station can be freely commandeered. And that Serpentis station apparently has some state-of-the-art tech that we'd like to get our hands on. So that's why I need you: {[character]player.name}, I want you to head out there and destroy every damned Serpentis you find there so we can go in and claim the station for our own. What do you think? |
Yes, indeed. I think the job I have here requires someone of your unique talents. A couple of years ago, the Serpentis Corporation built a station out in {[location]dungeonLocationID.name}, and everyone in the constellation has been worried about it since. At first, as always with the Serpentis, things were fine ― they kept up a clean front and acted like a legitimate corporation. More recently, though, they've been pirating nearby gates and causing all kinds of problems for the local police forces. CONCORD intervention is minimal, of course, in low-sec, and they're always careful to make things seem like some other pirate group is responsible. These raids must be stopped. And here's an interesting the thing: Interstellar law states that an unoccupied station can be freely commandeered. And that Serpentis station apparently has some state-of-the-art tech that we'd like to get our hands on. So that's why I need you: {[character]player.name}, I want you to head out there and destroy every damned Serpentis you find there so we can go in and claim the station for our own. What do you think? |
|
| 138560 | : Despite the frequent death of civilians in a war, it is nonetheless exceptionally rare for large-scale casualties to happen without even a shred of reason. Engineers, mechanics, scientists, these and other professions – when used directly to aid combatant forces – can be said to have justifiably draw the wrath of their enemies. There just enough shades of grey to allow it. No empire, however, is foolish enough to outright murder citizens without any involvement in a conflict. Or as some might argue, they are not so foolish as to get caught in the act. The rise of the capsuleer has spawned a dark new age where culpability is little more than an elusive dream. |
Despite the frequent death of civilians in a war, it is nonetheless exceptionally rare for large-scale casualties to happen without even a shred of reason. Engineers, mechanics, scientists, these and other professions – when used directly to aid combatant forces – can be said to have justifiably draw the wrath of their enemies. There just enough shades of grey to allow it. No empire, however, is foolish enough to outright murder citizens without any involvement in a conflict. Or as some might argue, they are not so foolish as to get caught in the act. The rise of the capsuleer has spawned a dark new age where culpability is little more than an elusive dream. |
No empire, however, is foolish enough to outright murder citizens without any involvement in a conflict. Or as some might argue, they are not so foolish as to get caught in the act. The rise of the capsuleer has spawned a dark new age where culpability is little more than an elusive dream. |
|
| 184803 | Mul-Zatah Monastery | Mul-Zatath Monastery | Mul-Zatath Monastery | |
| 194659 | Sulphuric Cloud | Sulphuric Cloud | ||
| 237156 | Open Market Deliveries | Open Corporation Deliveries | Open |
|
| 259902 | You have already trained {[item]skillName.name} and cannot train it a second time. | You have already injected {[item]skillName.name} and cannot inject it a second time. | You have already |
|
| 263609 | Incarna Market | Incarna Market | ||
| 263681 | Bettik's Modified Nerf Bat Missile | Bettik's Modified Nerf Bat Missile | ||
| 263682 | Internal content testing missile. Not for TQ! | Internal content testing missile. Not for TQ! | ||
| 264049 | TEST Damage Mod | TEST Damage Mod | ||
| 264050 | Damage x 100
Super locking time Super reload time |
Damage x 100 Super locking time Super reload time |
||
| 264051 | TEST Damage Mod - 10 Players | TEST Damage Mod - 10 Players | ||
| 264052 | You now have the tank and DPS of 10 ships! | You now have the tank and DPS of 10 ships! | ||
| 264053 | TEST Damage Mod - 20 Players | TEST Damage Mod - 20 Players | ||
| 264054 | You now have the tank and DPS of 20 ships! | You now have the tank and DPS of 20 ships! | ||
| 264055 | TEST Damage Mod - 40 Players | TEST Damage Mod - 40 Players | ||
| 264056 | You now have the tank and DPS of 40 ships! | You now have the tank and DPS of 40 ships! | ||
| 264057 | TEST Damage Mod - 5 Players | TEST Damage Mod - 5 Players | ||
| 264058 | You now have the tank and DPS of 5 ships! | You now have the tank and DPS of 5 ships! | ||
| 264059 | Large Shield Transporter II - 5 players | Large Shield Transporter II - 5 players | ||
| 264060 | Transfers shield power over to the target ship, aiding in its defense. | Transfers shield power over to the target ship, aiding in its defense. | ||
| 264061 | Large Remote Armor Repair System II - 5 players | Large Remote Armor Repair System II - 5 players | ||
| 264062 | This module uses nano-assemblers to repair damage done to the armor of the Target ship. | This module uses nano-assemblers to repair damage done to the armor of the Target ship. | ||
| 264063 | TEST Jump Bridge | TEST Jump Bridge | ||
| 264064 | Jump Bridges allow corporations to link two Starbases in nearby systems and establish an artificial jump corridor, granting instantaneous transit capability between the two.
Jump Bridges have a defined maximum range and cannot link to other Bridges outside this range. It is recommended that corporations check that their intended anchoring locations are in range of each other before purchasing the necessary structures. |
Jump Bridges allow corporations to link two Starbases in nearby systems and establish an artificial jump corridor, granting instantaneous transit capability between the two. Jump Bridges have a defined maximum range and cannot link to other Bridges outside this range. It is recommended that corporations check that their intended anchoring locations are in range of each other before purchasing the necessary structures. |
||
| 264233 | SOUND TEST DUNGEON | SOUND TEST DUNGEON | ||
| 264245 | Gallente sideroom | Gallente sideroom | ||
| 267668 | amarrbridge | amarrbridge | ||
| 276082 | FanfestTrailerSleeperRoom | FanfestTrailerSleeperRoom | ||
| 276911 | Fanfest trailer door | Fanfest trailer door | ||
| 276990 | Fanfest Trailer Wall | Fanfest Trailer Wall | ||
| 277392 | This book has a history. | This book has a history. | This book has a |
Item description for "Pax Ammaria" (typeID 4390) |
| 278665 | Onikuma | Onikuma | ||
| 283031 | Dust Internal Alpha | Dust Internal Alpha | ||
| 283032 | Dust Internal Beta | Dust Internal Beta | ||
| 283033 | Dust Internal Gamma | Dust Internal Gamma | ||
| 283034 | Dust Internal Delta | Dust Internal Delta | ||
| 283035 | Dust Internal Epsilon | Dust Internal Epsilon | ||
| 283036 | Dust Internal Zeta | Dust Internal Zeta | ||
| 283037 | Dust Internal Eta | Dust Internal Eta | ||
| 283038 | Dust Internal Theta | Dust Internal Theta | ||
| 283093 | China-based corporation for the Internal Private Trial. | China-based corporation for the Internal Private Trial. | ||
| 283094 | US-based corporation for the Internal Private Trial. | US-based corporation for the Internal Private Trial. | ||
| 283095 | US-based corporation for the Internal Private Trial. | US-based corporation for the Internal Private Trial. | ||
| 283096 | Europe-based corporation for the Internal Private Trial. | Europe-based corporation for the Internal Private Trial. | ||
| 283097 | Europe-based corporation for the Internal Private Trial. | Europe-based corporation for the Internal Private Trial. | ||
| 283098 | Europe-based corporation for the Internal Private Trial. | Europe-based corporation for the Internal Private Trial. | ||
| 283099 | Europe-based corporation for the Internal Private Trial. | Europe-based corporation for the Internal Private Trial. | ||
| 283197 | China-based corporation for the Internal Private Trial. | China-based corporation for the Internal Private Trial. | ||
| 296178 | Platonic Entity | Platonic Entity | ||
| 296179 | This is the prototypical entity. | This is the prototypical entity. | ||
| 296695 | Dojo | Dojo | ||
| 296696 | This is a prototype structure for creating player-stocked Dojos. | This is a prototype structure for creating player-stocked Dojos. | ||
| 296697 | Dojo Blueprint | Dojo Blueprint | ||
| 296699 | Dojo Dungeon | Dojo Dungeon | ||
| 297642 | This bright blue star emits unusually high neutrino levels and experiences frequent coronal mass ejections at unpredictable intervals.
Experts have been unable to determine the cause of this violent instability. |
A bright blue stellar body emitting unusually high neutrino levels, this star experiences frequent coronal mass ejections at unpredictable intervals.
The turbulent subgiants of this type found in New Eden are prone to violent instability that scientists now believe is linked to unstable wormhole activity and the "Caroline's Star" stellar anomaly. |
Item description for "Sun A0IV (Turbulent Blue Subgiant)" (typeID 34331) | |
| 298186 | Heavy | Sentinel | ||
| 306041 | Mysterious pieces of technology of unknown origin | Mysterious pieces of technology of unknown origin. | Mysterious pieces of technology of unknown origin. | |
| 309678 | RAIDERS | RAIDERS | ||
| 309679 | MY COMPANY | MY COMPANY | ||
| 309759 | ACTIVATE | ACTIVATE | ||
| 309760 | Activating this Raider consumes {cost}, proceed? | Activating this Raider consumes {cost}, proceed? | ||
| 309788 | Upgrading Specialization requires all slots to be equipped. | Upgrading Specialization requires all slots to be equipped. | ||
| 309789 | DATACORES | DATACORES | ||
| 309790 | Insignias | Insignias | ||
| 309791 | Raiders | Raiders | ||
| 309792 | DATACORES | DATACORES | ||
| 309793 | Insignias | Insignias | ||
| 309795 | Interstellar Merchant | Interstellar Merchant | ||
| 309796 | ASSIGN RAIDERS | ASSIGN RAIDERS | ||
| 309797 | No item received. | No item received. | ||
| 309835 | TOTAL SKILL PACKETS ({totalSP}/{maxSP}) | TOTAL SKILL PACKETS ({totalSP}/{maxSP}) | ||
| 309836 | CRAFT | CRAFT | ||
| 309837 | Insufficient Skill Packet (earned passively every day passively, through battles, or purchased), would you like to spend {cost} to purchase {reward}? | Insufficient Skill Packet (earned passively every day passively, through battles, or purchased), would you like to spend {cost} to purchase {reward}? | ||
| 309838 | Maximum Specialization has been reached. | Maximum Specialization has been reached. | ||
| 309847 | Upgrading Specialization consumes {cost}, proceed? | Upgrading Specialization consumes {cost}, proceed? | ||
| 309848 | Insufficient ISK, you need {cost} to upgrade. | Insufficient ISK, you need {cost} to upgrade. | ||
| 309849 | Insufficient Insignias to upgrade raider’s Rank, explore universe for this Raider’s Insignias? | Insufficient Insignias to upgrade raider’s Rank, explore universe for this Raider’s Insignias? | ||
| 309850 | Insufficient ISK, you need {cost} to upgrade Rank. | Insufficient ISK, you need {cost} to upgrade Rank. | ||
| 309851 | COMPLETED | COMPLETED | ||
| 309852 | IN PROGRESS | IN PROGRESS | ||
| 309887 | Do you want pay {cost} to unlock this mission? | Do you want pay {cost} to unlock this mission? | ||
| 309906 | EXPIRED SOON | EXPIRED SOON | ||
| 310046 | This raider is currently assigned to another subsystem, recall raider? | This raider is currently assigned to another subsystem, recall raider? | ||
| 310062 | LEVEL UP | LEVEL UP | ||
| 310063 | MERGE INFO | MERGE INFO | ||
| 310064 | INITIATE | INITIATE | ||
| 310065 | INFORMATION | INFORMATION | ||
| 310066 | EXPLORATION | EXPLORATION | ||
| 310097 | COMPANY LEVEL | COMPANY LEVEL | ||
| 310098 | GATHER INSIGNIAS TO ACTIVATE THIS RAIDER | GATHER INSIGNIAS TO ACTIVATE THIS RAIDER | ||
| 310102 | {name} X{quantity} has been acquired. | {name} X{quantity} has been acquired. | ||
| 310106 | MODULES | MODULES | ||
| 310125 | CURRENT LEVEL | CURRENT LEVEL | ||
| 310126 | Acquired from battles, Datacores can be used to level up Raiders. | Acquired from battles, Datacores can be used to level up Raiders. | ||
| 310127 | Maximum Level has been reached. | Maximum Level has been reached. | ||
| 310136 | SELL JUNKS | SELL JUNKS | ||
| 310137 | JUNKS | JUNKS | ||
| 310211 | EXPLORATION | EXPLORATION | ||
| 310212 | Required Company Level: {level} | Required Company Level: {level} | ||
| 310213 | Not Available | Not Available | ||
| 310245 | HACK COST: {energy} | HACK COST: {energy} | ||
| 310246 | REMAINING HACK ROUTINES: {numTicket} | REMAINING HACK ROUTINES: {numTicket} | ||
| 310247 | REMAINING PROBES: {numTime} | REMAINING PROBES: {numTime} | ||
| 310248 | Required Company Level: {level} | Required Company Level: {level} | ||
| 310249 | QUICK HACK | QUICK HACK | ||
| 310250 | RESTORE PROBES | RESTORE PROBES | ||
| 310251 | Your Probes are being restored, and will be ready to use again after downtime. Would you like to restore them instantly for {numAur}? | Your Probes are being restored, and will be ready to use again after downtime. Would you like to restore them instantly for {numAur}? | ||
| 310252 | Your Probes are being restored, and will be ready to use again after downtime. Would you like to restore them instantly for {numAur}? | Your Probes are being restored, and will be ready to use again after downtime. Would you like to restore them instantly for {numAur}? | ||
| 310253 | Require level is {requireLv}, team level is {currentLv}. | Require level is {requireLv}, team level is {currentLv}. | ||
| 310254 | Insufficient PF (Probe Fuel can be earned passively every day passively daily missions, or purchased), would you like to spend {numAur} to purchase {reward}? | Insufficient PF (Probe Fuel can be earned passively every day passively daily missions, or purchased), would you like to spend {numAur} to purchase {reward}? | ||
| 310255 | You have used up your Hack Routines today, which can be acquired through fighting battles, hacking sites, also Hack Routines are granted based on your Loyalty Rank. | You have used up your Hack Routines today, which can be acquired through fighting battles, hacking sites, also Hack Routines are granted based on your Loyalty Rank. | ||
| 310256 | The previous planet’s site System Core must be destroyed before you can explore this planet. | The previous planet’s site System Core must be destroyed before you can explore this planet. | ||
| 310257 | System locked! Quick hacks can only be performed after the System Core gets destroyed. Start hacking? | System locked! Quick hacks can only be performed after the System Core gets destroyed. Start hacking? | ||
| 310258 | To explore the planet your Raiders’ Company Level needs to reach {level}. | To explore the planet your Raiders’ Company Level needs to reach {level}. | ||
| 310267 | This Raider's Insignias have not yet been discovered on any planets. | This Raider's Insignias have not yet been discovered on any planets. | ||
| 310288 | TOTAL PF(PROBE FUEL): {energyPoints}/{maxVal} | TOTAL PF(PROBE FUEL): {energyPoints}/{maxVal} | ||
| 310294 | LOCATION: | LOCATION: | ||
| 310295 | DECRYPTION MISSION INSTRUCTIONS | DECRYPTION MISSION INSTRUCTIONS | ||
| 310296 | Victory condition: Destroy the System Core (1) Failure condition: Your HP (2) reaches 0 You need to defeat defense nodes that are randomly scattered, which include 4 types: - Firewall (3) , a standard defense system with high HP - Anti-Virus (4), a standard defense system with high damage - Restoration Node (5), when activated, restores HP of discovered defense systems - Virus Suppressor (6), when activated, weakens damage you can cause Utility subsystems can be found randomly, you can use them to break defense nodes or repair yourself. - Self Repair (7), restores 5 HP each time for 3 in the following 3 steps - Polymorphic Shield (8), protects you from 2 attacks - Kernel Rot (9), halves the HP of a defense system or System Core - Secondary Vector (10), reduce HP of the target by 20 in the following 3 steps |
Victory condition: Destroy the System Core (1) Failure condition: Your HP (2) reaches 0 You need to defeat defense nodes that are randomly scattered, which include 4 types: -\tFirewall (3) , a standard defense system with high HP -\tAnti-Virus (4), a standard defense system with high damage -\tRestoration Node (5), when activated, restores HP of discovered defense systems -\tVirus Suppressor (6), when activated, weakens damage you can cause Utility subsystems can be found randomly, you can use them to break defense nodes or repair yourself. -\tSelf Repair (7), restores 5 HP each time for 3 in the following 3 steps -\tPolymorphic Shield (8), protects you from 2 attacks -\tKernel Rot (9), halves the HP of a defense system or System Core -\tSecondary Vector (10), reduce HP of the target by 20 in the following 3 steps |
||
| 310305 | Activated once this Raider upgrades level 5 | Activated once this Raider upgrades level 5 | ||
| 310306 | Activated once this Raider upgrades level 10 | Activated once this Raider upgrades level 10 | ||
| 310331 | it costs {cost} to upgrade this Raider. Do you want to continue? | it costs {cost} to upgrade this Raider. Do you want to continue? | ||
| 310332 | Insufficient ISK, you need {cost} to unlock this Raider. | Insufficient ISK, you need {cost} to unlock this Raider. | ||
| 310333 | COMPONENTS | COMPONENTS | ||
| 310334 | ITEM UPGRADE | ITEM UPGRADE | ||
| 310341 | Insufficient items, which can be acquired through fighting battles, hacking sites, or Interstellar Merchant. | Insufficient items, which can be acquired through fighting battles, hacking sites, or Interstellar Merchant. | ||
| 310342 | Missing necessary components for crafting, spend {cost} to purchase missing components? | Missing necessary components for crafting, spend {cost} to purchase missing components? | ||
| 310343 | Insufficient ISK, Activating this Raider consumes {cost}. | Insufficient ISK, Activating this Raider consumes {cost}. | ||
| 310349 | This Skill has reached the maximum level. | This Skill has reached the maximum level. | ||
| 310350 | Maximum Rank has been reached. | Maximum Rank has been reached. | ||
| 310354 | Required Raider's Level: {level} | Required Raider's Level: {level} | ||
| 310356 | Mission progress will be lost if you quit, proceed? | Mission progress will be lost if you quit, proceed? | ||
| 310357 | PROGRESS: | PROGRESS: | ||
| 310358 | COMPLETE: | COMPLETE: | ||
| 310359 | Mission failed! | Mission failed! | ||
| 311116 | Insufficient Datacore to complete this transaction. | Insufficient Datacore to complete this transaction. | ||
| 311117 | Upgrade to {frameLevel} Specialization to unlock this skill | Upgrade to {frameLevel} Specialization to unlock this skill | ||
| 311118 | Bronze | Bronze | ||
| 311119 | Silver | Silver | ||
| 311120 | Golden | Golden | ||
| 311121 | Exploration general information. | Exploration general information. | ||
| 311124 | Congratulations! Company level up! | Congratulations! Company level up! | ||
| 311125 | Goal -> Find and destroy | Goal -> Find and destroy | ||
| 312965 | Debris | Debris | ||
| 315540 | Fighters are small combat craft launched in squadrons from Capital Ships and Structures | Fighters are small combat craft launched in squadrons from Capital Ships and Structures. | Fighters are small combat craft launched in squadrons from Capital Ships and Structures. | |
| 315541 | Modules that provide functionality to Structures | Modules that provide functionality to Structures. | Modules that provide functionality to Structures. | |
| 315574 | Blasted Neon Sign | |||
| 315575 | Guardians Gala Rendezvous Point | |||
| 315576 | Guardians Gala Rendezvous Point | |||
| 315592 | Stalagmite | |||
| 315612 | Gallente | |||
| 315615 | ECM Resistance | |||
| 315616 | Kyonoke Outbreak Containment Site | |||
| 315617 | Kyonoke Outbreak Containment Site | |||
| 315618 | H4-RP4 Kyonoke Inquest Center | |||
| 315619 | RP4 Hemorphite Processing Platform | |||
| 315620 | Commercial Billboard | |||
| 315621 | Landing Pad | |||
| 315622 | Ruined Neon Sign | |||
| 315623 | Gallente Obelisk Freighter | |||
| 315624 | Gallente Outpost | |||
| 315625 | Residential Habitation Module | |||
| 315627 | Habitation Police Department | |||
| 501059 | Can fit Clone Vat Bay | Can fit a Clone Vat Bay module | Can fit a <a href=showinfo:23735>Clone Vat Bay</a> module | |
| 501060 | Can fit Jump Portal Generator | Can fit a Jump Portal Generator module | Can fit a <a href=showinfo:23953>Jump Portal Generator</a> module | |
| 501061 | Can fit Doomsday devices | Can fit a Doomsday module | Can fit a <a href=showinfo:24563>Doomsday</a> |
|
| 501294 | Can fit Clone Vat Bay | Can fit a Clone Vat Bay module | Can fit a <a href=showinfo:23735>Clone Vat Bay</a> module | |
| 501295 | Can fit Jump Portal Generator | Can fit a Jump Portal Generator module | Can fit a <a href=showinfo:23953>Jump Portal Generator</a> module | |
| 501296 | Can fit Doomsday devices | Can fit a Doomsday module | Can fit a <a href=showinfo:24563>Doomsday</a> |
|
| 501511 | Can fit Clone Vat Bay | Can fit a Clone Vat Bay module | Can fit a <a href=showinfo:23735>Clone Vat Bay</a> module | |
| 501512 | Can fit Jump Portal Generator | Can fit a Jump Portal Generator module | Can fit a <a href=showinfo:23953>Jump Portal Generator</a> module | |
| 501513 | Can fit Doomsday devices | Can fit a Doomsday module | Can fit a <a href=showinfo:24563>Doomsday</a> |
|
| 501740 | Can fit Clone Vat Bay | Can fit a Clone Vat Bay module | Can fit a <a href=showinfo:23735>Clone Vat Bay</a> module | |
| 501741 | Can fit Jump Portal Generator | Can fit a Jump Portal Generator module | Can fit a <a href=showinfo:23953>Jump Portal Generator</a> module | |
| 501742 | Can fit Doomsday devices | Can fit a Doomsday module | Can fit a <a href=showinfo:24563>Doomsday</a> |
|
| 501932 | Can fit Siege modules | Can fit a Siege module | Can fit a <a href=showinfo:20280>Siege module |
|
| 501933 | Can fit Siege modules | Can fit a Siege module | Can fit a <a href=showinfo:20280>Siege module |
|
| 501934 | Can fit Siege modules | Can fit a Siege module | Can fit a <a href=showinfo:20280>Siege module |
|
| 501935 | Can fit Siege modules | Can fit a Siege module | Can fit a <a href=showinfo:20280>Siege module |
|
| 503078 | Stargates | |||
| 503079 | Wormholes | |||
| 503082 | Crimewatch | |||
| 503083 | Explosions | |||
| 503084 | Engine, MWD, AB | |||
| 503085 | Station Exterior | |||
| 503086 | Station Interior | |||
| 503087 | Modules | |||
| 503089 | Warping Effect | |||
| 503090 | Map & Ship Tree Volume | |||
| 503091 | Locking | |||
| 503092 | Ship Damage Warnings | |||
| 503103 | EVE Store | |||
| 503104 | Planets | |||
| 503105 | UI click | |||
| 503106 | Radial Menu | |||
| 503107 | Impacts | |||
| 503450 | UI Interaction | |||
| 503451 | Aura | |||
| 503452 | Hacking | |||
| 503488 | Shield Warning | |||
| 503489 | Armor Warning | |||
| 503490 | Hull Warning | |||
| 503537 | Cap Warning | |||
| 503738 | Music Dungeons | |||
| 503739 | Music General | |||
| 503740 | 3rd party warp | |||
| 506144 | Drilling Platform | Refinery | Group description for group ID 1406 | |
| 506169 | Medium Drilling Platform | Medium Refinery | Medium |
Item name for typeID 35835 (Refinery) |
| 506171 | Large Drilling Platform | Large Refinery | Large |
Item name for typeID 35836 (Refinery) |
| 506173 | X-Large Drilling Platform | Custom gate 1 | Item name for typeID 35837 (Stargate) | |
| 506174 | New X-Large drilling platform structures. | Saminer T-NNJZ prototype | Item description for "Custom gate 1" (typeID 35837) | |
| 507152 | The Industrial Index rises when ore is mined within this system, and otherwise degrades slowly over time | The Industrial Index rises when ore is mined within this system, and otherwise slowly degrades over time. | The Industrial Index rises when ore is mined within this system, and otherwise slowly degrades |
|
| 507154 | The Military Index rises when NPCs are killed within this system, and otherwise slowly degrades over time | The Military Index rises when NPCs are killed within this system, and otherwise slowly degrades over time. | The Military Index rises when NPCs are killed within this system, and otherwise slowly degrades over time. | |
| 510406 | ArmorSuitCF01_Blue.type | Women's CONCORD 'Solitaire' Survival Suit | Item name for typeID 37601 (Outer) | |
| 510653 | ShirtQF01_Concord.type | Women's CONCORD Test Pilot T-Shirt | Item name for typeID 37808 (Tops) | |
| 510654 | ShirtQM01_Concord.type | Men's CONCORD Test Pilot T-Shirt | Item name for typeID 37809 (Tops) | |
| 510660 | ArmorSuitMM01_Blue.type | Men's CONCORD 'Solitaire' Survival Suit | Item name for typeID 37818 (Outer) | |
| 517511 | Can fit Doomsday devices | Can fit a Doomsday module | Can fit a <a href=showinfo:24563>Doomsday</a> |
|
| 517512 | Can fit Jump Portal Generator | Can fit a Jump Portal Generator module | Can fit a <a href=showinfo:23953>Jump Portal Generator</a> module | |
| 517513 | Can fit Clone Vat Bay | Can fit a Clone Vat Bay module | Can fit a <a href=showinfo:23735>Clone Vat Bay</a> module | |
| 517514 | Can fit three Command Burst modules | Can use three Command Burst modules | Can |
|
| 517536 | Can fit Siege modules | Can fit a Siege module | Can fit a <a href=showinfo:20280>Siege module |
|
| 519265 | An electronic interface designed to facilitate the deployment of the Rorqual into its industrial configuration. Whilst in the deployed configuration, energy from the Rorqual's engines is channeled into incredible shield defenses, improved mining foreman bursts and significantly enhanced mining drone coordination. Deployed Rorquals also gain access to special assembly lines which can compress asteroid ore and ice.
Note: can only be fitted on the Rorqual ORE capital ship. |
An electronic interface designed to facilitate the deployment of the Rorqual into its industrial configuration. Whilst in the deployed configuration, energy from the Rorqual's engines is channeled into incredible shield defenses, improved mining foreman bursts and significantly enhanced mining drone coordination. Deployed Rorquals also gain access to special assembly lines which can compress asteroid ore and ice. Note: Can only be fitted on the Rorqual ORE capital ship. |
An electronic interface designed to facilitate the deployment of the Rorqual into its industrial configuration. Whilst in the deployed configuration, energy from the Rorqual's engines is channeled into incredible shield defenses, improved mining foreman bursts and significantly enhanced mining drone coordination. Deployed Rorquals also gain access to special assembly lines which can compress asteroid ore and ice. Note: |
Item description for "Industrial Core II" (typeID 42890) |
| 522343 | No Fighters Simulated | No Fighters Simulated in Fighter Bay | No Fighters Simulated in Fighter Bay | |
| 522897 | Can fit one Phenomena Generator module | Can fit a Phenomena Generator module | Can fit |
|
| 522898 | Can fit one Phenomena Generator module | Can fit a Phenomena Generator module | Can fit |
|
| 522899 | Can fit one Phenomena Generator module | Can fit a Phenomena Generator module | Can fit |
|
| 522900 | Can fit one Phenomena Generator module | Can fit a Phenomena Generator module | Can fit |
|
| 523048 | Can fit one Minmatar or Gallente Phenomena Generator module | Can fit a Phenomena Generator module | Can fit |
|
| 524662 | Open In Seperate Window | Open In Separate Window | Open In Sep |
|
| 525314 | Standup Moon Drill | Standup Moon Drill I | Standup Moon Drill I | Item name for typeID 45009 (Structure Resource Processing Service Module) |
| 525377 | Filter: Current Hull | Filter: Current Hull | ||
| 525382 | Skill Queue Updated | Skill Queue Updated | ||
| 525383 | Copy All Skills To Clipboard | Copy All Skills To Clipboard | ||
| 525392 | All skill requirements for fit are met | All skill requirements for fit are met | ||
| 525393 | Not all skill requirements for fit are met | Not all skill requirements for fit are met | ||
| 525394 | Secondary Interfaces | Secondary Interfaces | ||
| 525395 | Ship Effects | Ship Effects | ||
| 525396 | Warning Sounds | Warning Sounds | ||
| 525403 | Tiancity Logo | Tiancity Logo | ||
| 525404 | Stratios Tiancity Logo SKIN (Permanent) | Stratios Tiancity Logo SKIN (Permanent) | Item name for typeID 45029 (Super Kerr-Induced Nanocoatings) | |
| 525410 | Simulate Structure | Simulate Structure | ||
| 525415 | Implants & Boosters | Implants & Boosters | ||
| 525418 | "Be wary of those who offer you aid with a smile and words of encouragement. They are false. Those that give life so that they may live are are more reliable and true in their motives. Eternity beckons for the Sabik but travelers on that road must be clothed in the blood of the weak and refreshed by the blood of the powerful and pure. Only give succor to a true fellow traveller, that they may aid you on your journey along that road."
- Omir Sarikusa, Meditations on a Crimson Chalice |
"Be wary of those who offer you aid with a smile and words of encouragement. They are false. Those that give life so that they may live are are more reliable and true in their motives. Eternity beckons for the Sabik but travelers on that road must be clothed in the blood of the weak and refreshed by the blood of the powerful and pure. Only give succor to a true fellow traveller, that they may aid you on your journey along that road." <i>- Omir Sarikusa, Meditations on a Crimson Chalice</i> |
Item description for "Dagon" (typeID 42242) | |
| 525419 | Dagon Blueprint | Dagon Blueprint | Item name for typeID 45043 (Force Auxiliary Blueprint) | |
| 525420 | The Blood Raider Covenant has found itself needing to match the capabilities of the Amarr Navy and capsuleer alliances in the face of repeated clashes with both foes. Omir Sarikusa has commanded his fanatical followers to adapt to increased prevalence of capital ships in naval warfare by developing their own, marked by the usual perversion of Amarr ship designs to the battle doctrines of the Blood Raider fleets. The Chemosh class dreadnought is such a ship, sporting the Blood Raiders' signature Energy Nosferatu technology. | The Blood Raider Covenant has found itself needing to match the capabilities of the Amarr Navy and capsuleer alliances in the face of repeated clashes with both foes. Omir Sarikusa has commanded his fanatical followers to adapt to increased prevalence of capital ships in naval warfare by developing their own, marked by the usual perversion of Amarr ship designs to the battle doctrines of the Blood Raider fleets. The Chemosh class dreadnought is such a ship, sporting the Blood Raiders' signature Energy Nosferatu technology. | Item description for "Chemosh" (typeID 42243) | |
| 525421 | Chemosh Blueprint | Chemosh Blueprint | Item name for typeID 45044 (Dreadnought Blueprint) | |
| 525422 | "Molok, libeled as 'The Deceiver' by the false faith, was truer than any so-called 'True Amarr' follower of the corrupted throne squatters could ever be. He it was that understood the true nature of the universe. There is only one truth: power is all; naked, merciless force wielded by those with the will to grapple with it. We drink the blood of the powerful and the pure because to survive and advance we must feed on their energy and make it our own. This is the lesson of Molok. His failure is of no moment, his glimpse of the Great Truth is all that matters."
- Omir Sarikusa, Meditations on a Crimson Chalice |
"Molok, libeled as 'The Deceiver' by the false faith, was truer than any so-called 'True Amarr' follower of the corrupted throne squatters could ever be. He it was that understood the true nature of the universe. There is only one truth: power is all; naked, merciless force wielded by those with the will to grapple with it. We drink the blood of the powerful and the pure because to survive and advance we must feed on their energy and make it our own. This is the lesson of Molok. His failure is of no moment, his glimpse of the Great Truth is all that matters." <i>- Omir Sarikusa, Meditations on a Crimson Chalice</i> |
Item description for "Molok" (typeID 42241) | |
| 525423 | Molok Blueprint | Molok Blueprint | Item name for typeID 45045 (Titan Blueprint) | |
| 525427 | {abilityName} - Damage Per Second {[numeric]dps, decimalPlaces=1} | {abilityName} - Damage Per Second {[numeric]dps, decimalPlaces=1} | ||
| 525433 | Amarr CA Frigate | Amarr CA Frigate | Item name for typeID 45050 (Mission Amarr Empire Frigate) | |
| 525434 | Amarr CA Destroyer | Amarr CA Destroyer | Item name for typeID 45051 (Mission Amarr Empire Destroyer) | |
| 525435 | A destroyer of the Amarr empire. | A destroyer of the Amarr empire. | Item description for "Amarr CA Destroyer" (typeID 45051) | |
| 525436 | A frigate of the Amarr empire. | A frigate of the Amarr empire. | Item description for "Amarr CA Frigate" (typeID 45050) | |
| 525514 | A small blue sun belonging to a class of relatively common dwarf stars that are often planet-bearing or accompanied by planetary dust clouds.
Many stars of this kind rotate quickly and the class is known for strong hydrogen and ionized metal lines in stellar spectroscopy. |
A small blue sun belonging to a class of relatively common dwarf stars that are often planet-bearing or accompanied by planetary dust clouds. Many stars of this kind rotate quickly and the class is known for strong hydrogen and ionized metal lines in stellar spectroscopy. |
Item description for "Sun A0 (Blue Small)" (typeID 3801) | |
| 525515 | This luminous blue star belongs to a class known for powerful stellar winds and rapid rotation. These stars generate most of their energy at the center of their mass in a thermonuclear fusion process involving a carbon-nitrogen-oxygen (CNO) catalytic cycle.
Stars of this type generally show strong non-ionized helium lines and some have a chemistry that results in very strong lines, leading to the designation 'helium-strong'. |
This luminous blue star belongs to a class known for powerful stellar winds and rapid rotation. These stars generate most of their energy at the center of their mass in a thermonuclear fusion process involving a carbon-nitrogen-oxygen (CNO) catalytic cycle. Stars of this type generally show strong non-ionized helium lines and some have a chemistry that results in very strong lines, leading to the designation 'helium-strong'. |
Item description for "Sun B0 (Blue)" (typeID 45034) | |
| 525516 | This luminous blue star belongs to a class known for powerful stellar winds and rapid rotation. These stars generate most of their energy at the center of their mass in a thermonuclear fusion process involving a carbon-nitrogen-oxygen (CNO) catalytic cycle.
Stars of this type generally show strong non-ionized helium lines and some have a chemistry that results in very strong lines, leading to the designation 'helium-strong'. |
This luminous blue star belongs to a class known for powerful stellar winds and rapid rotation. These stars generate most of their energy at the center of their mass in a thermonuclear fusion process involving a carbon-nitrogen-oxygen (CNO) catalytic cycle. Stars of this type generally show strong non-ionized helium lines and some have a chemistry that results in very strong lines, leading to the designation 'helium-strong'. |
Item description for "Sun B0 (Blue)" (typeID 45046) | |
| 525517 | This luminous blue star belongs to a class known for powerful stellar winds and rapid rotation. These stars generate most of their energy at the center of their mass in a thermonuclear fusion process involving a carbon-nitrogen-oxygen (CNO) catalytic cycle.
Stars of this type generally show strong non-ionized helium lines and some have a chemistry that results in very strong lines, leading to the designation 'helium-strong'. |
This luminous blue star belongs to a class known for powerful stellar winds and rapid rotation. These stars generate most of their energy at the center of their mass in a thermonuclear fusion process involving a carbon-nitrogen-oxygen (CNO) catalytic cycle. Stars of this type generally show strong non-ionized helium lines and some have a chemistry that results in very strong lines, leading to the designation 'helium-strong'. |
Item description for "Sun B0 (Blue)" (typeID 9) | |
| 525518 | This small white star is largely made up of degenerate matter and is slowly cooling, having ceased thermonuclear fusion after exhausting its fuel. The temperature of these stars is generally uniform through the body due to the excellent thermal conduction of degenerate electrons making up the bulk of their mass.
High surface gravity leads to separation and purification of elements in these stars such that, while generally composed mostly of carbon and oxygen, the atmosphere is rich in lighter elements. |
This small white star is largely made up of degenerate matter and is slowly cooling, having ceased thermonuclear fusion after exhausting its fuel. The temperature of these stars is generally uniform through the body due to the excellent thermal conduction of degenerate electrons making up the bulk of their mass. High surface gravity leads to separation and purification of elements in these stars such that, while generally composed mostly of carbon and oxygen, the atmosphere is rich in lighter elements. |
Item description for "Sun B5 (White Dwarf)" (typeID 3803) | |
| 525522 | This small white star is largely made up of degenerate matter and is slowly cooling, having ceased thermonuclear fusion after exhausting its fuel. The temperature of these stars is generally uniform through the body due to the excellent thermal conduction of degenerate electrons making up the bulk of their mass.
High surface gravity leads to separation and purification of elements in these stars such that, while generally composed mostly of carbon and oxygen, the atmosphere is rich in lighter elements. |
This small white star is largely made up of degenerate matter and is slowly cooling, having ceased thermonuclear fusion after exhausting its fuel. The temperature of these stars is generally uniform through the body due to the excellent thermal conduction of degenerate electrons making up the bulk of their mass. High surface gravity leads to separation and purification of elements in these stars such that, while generally composed mostly of carbon and oxygen, the atmosphere is rich in lighter elements. |
Item description for "Sun B5 (White Dwarf)" (typeID 45042) | |
| 525523 | A main-sequence star in a class of stellar bodies that are typically white or yellow-white in hue. Hydrogen fusion drives the energy generation of these stars and they are often hot and bright.
Stars of this type can be found with companion stars, are often accompanied by mature planetary systems and tend to emit an ultraviolet radiation flux providing for habitable zones conducive to human occupation. |
A main-sequence star in a class of stellar bodies that are typically white or yellow-white in hue. Hydrogen fusion drives the energy generation of these stars and they are often hot and bright. Stars of this type can be found with companion stars, are often accompanied by mature planetary systems and tend to emit an ultraviolet radiation flux providing for habitable zones conducive to human occupation. |
Item description for "Sun F0 (White)" (typeID 10) | |
| 525524 | A main-sequence star in a class of stellar bodies that are typically white or yellow-white in hue. Hydrogen fusion drives the energy generation of these stars and they are often hot and bright.
Stars of this type can be found with companion stars, are often accompanied by mature planetary systems and tend to emit an ultraviolet radiation flux providing for habitable zones conducive to human occupation. |
A main-sequence star in a class of stellar bodies that are typically white or yellow-white in hue. Hydrogen fusion drives the energy generation of these stars and they are often hot and bright. Stars of this type can be found with companion stars, are often accompanied by mature planetary systems and tend to emit an ultraviolet radiation flux providing for habitable zones conducive to human occupation. |
Item description for "Sun F0 (White)" (typeID 45035) | |
| 525525 | Small, red-white stars of this kind are relatively old and may be on the verge of exhausting their hydrogen fusion fuel before becoming red giants.
Planetary systems can often be found around these stars and an abundance of heavier metals is not uncommon. |
Small, red-white stars of this kind are relatively old and may be on the verge of exhausting their hydrogen fusion fuel before becoming red giants. Planetary systems can often be found around these stars and an abundance of heavier metals is not uncommon. |
Item description for "Sun G3 (Pink Small)" (typeID 3799) | |
| 525526 | Small, red-white stars of this kind are relatively old and may be on the verge of exhausting their hydrogen fusion fuel before becoming red giants.
Planetary systems can often be found around these stars and an abundance of heavier metals is not uncommon. |
Small, red-white stars of this kind are relatively old and may be on the verge of exhausting their hydrogen fusion fuel before becoming red giants. Planetary systems can often be found around these stars and an abundance of heavier metals is not uncommon. |
Item description for "Sun G3 (Pink Small)" (typeID 45038) | |
| 525527 | Main-sequence stars of this kind can have a slight red-white tint and are generally bright and in the process of fusing vast quantities of hydrogen every second.
Various numbers of planets of the terrestrial and gas giant types are found around these stars and the habitable zones often contain one or more planets. |
Main-sequence stars of this kind can have a slight red-white tint and are generally bright and in the process of fusing vast quantities of hydrogen every second. Various numbers of planets of the terrestrial and gas giant types are found around these stars and the habitable zones often contain one or more planets. |
Item description for "Sun G5 (Pink)" (typeID 3797) | |
| 525528 | Main-sequence stars of this kind can have a slight red-white tint and are generally bright and in the process of fusing vast quantities of hydrogen every second.
Various numbers of planets of the terrestrial and gas giant types are found around these stars and the habitable zones often contain one or more planets. |
Main-sequence stars of this kind can have a slight red-white tint and are generally bright and in the process of fusing vast quantities of hydrogen every second. Various numbers of planets of the terrestrial and gas giant types are found around these stars and the habitable zones often contain one or more planets. |
Item description for "Sun G5 (Pink)" (typeID 45036) | |
| 525529 | A main-sequence stellar body of a class that is often yellow or yellow-orange in hue, generating and emitting energy from the vast hydrogen fusion process within the heart of the star.
Various numbers of planets of the terrestrial and gas giant types are found around these stars and the habitable zones often contain one or more planets. |
A main-sequence stellar body of a class that is often yellow or yellow-orange in hue, generating and emitting energy from the vast hydrogen fusion process within the heart of the star. Various numbers of planets of the terrestrial and gas giant types are found around these stars and the habitable zones often contain one or more planets. |
Item description for "Sun G5 (Yellow)" (typeID 6) | |
| 525530 | A main-sequence stellar body of a class that is often yellow or yellow-orange in hue, generating and emitting energy from the vast hydrogen fusion process within the heart of the star.
Various numbers of planets of the terrestrial and gas giant types are found around these stars and the habitable zones often contain one or more planets. |
A main-sequence stellar body of a class that is often yellow or yellow-orange in hue, generating and emitting energy from the vast hydrogen fusion process within the heart of the star. Various numbers of planets of the terrestrial and gas giant types are found around these stars and the habitable zones often contain one or more planets. |
Item description for "Sun G5 (Yellow)" (typeID 45030) | |
| 525531 | A main-sequence stellar body of a class that is often yellow or yellow-orange in hue, generating and emitting energy from the vast hydrogen fusion process within the heart of the star.
Various numbers of planets of the terrestrial and gas giant types are found around these stars and the habitable zones often contain one or more planets. |
A main-sequence stellar body of a class that is often yellow or yellow-orange in hue, generating and emitting energy from the vast hydrogen fusion process within the heart of the star. Various numbers of planets of the terrestrial and gas giant types are found around these stars and the habitable zones often contain one or more planets. |
Item description for "Sun G5 (Yellow)" (typeID 45047) | |
| 525532 | Rather small but on the main-sequence, these yellow or yellow-orange stars are very stable, remaining on the main-sequence for tens of billions of years. Abundant compared to other classes that tend to support habitable planetary systems, these stars are common targets for colonization efforts.
The stability of these stars, combined with the relatively low ultraviolet radiation flux they emit, is thought to enhance the viability of their planetary systems for the development of life. |
Rather small but on the main-sequence, these yellow or yellow-orange stars are very stable, remaining on the main-sequence for tens of billions of years. Abundant compared to other classes that tend to support habitable planetary systems, these stars are common targets for colonization efforts. The stability of these stars, combined with the relatively low ultraviolet radiation flux they emit, is thought to enhance the viability of their planetary systems for the development of life. |
Item description for "Sun K3 (Yellow Small)" (typeID 3802) | |
| 525533 | Rather small but on the main-sequence, these yellow or yellow-orange stars are very stable, remaining on the main-sequence for tens of billions of years. Abundant compared to other classes that tend to support habitable planetary systems, these stars are common targets for colonization efforts.
The stability of these stars, combined with the relatively low ultraviolet radiation flux they emit, is thought to enhance the viability of their planetary systems for the development of life. |
Rather small but on the main-sequence, these yellow or yellow-orange stars are very stable, remaining on the main-sequence for tens of billions of years. Abundant compared to other classes that tend to support habitable planetary systems, these stars are common targets for colonization efforts. The stability of these stars, combined with the relatively low ultraviolet radiation flux they emit, is thought to enhance the viability of their planetary systems for the development of life. |
Item description for "Sun K3 (Yellow Small)" (typeID 45041) | |
| 525534 | A bright orange star that is relatively cool but stable, being of a class that typically runs a fusion process on the main-sequence for as long as 30 billion years. Planetary systems containing an abundance of heavier metals and relatively complex molecular products have been noted as present around such stars.
These stable stars, emitting relatively gentle levels of ultraviolet radiation, are common targets for scientific expeditions looking for life or colonization survey teams seeking viable planets within their comfortable habitable zones. |
A bright orange star that is relatively cool but stable, being of a class that typically runs a fusion process on the main-sequence for as long as 30 billion years. Planetary systems containing an abundance of heavier metals and relatively complex molecular products have been noted as present around such stars. These stable stars, emitting relatively gentle levels of ultraviolet radiation, are common targets for scientific expeditions looking for life or colonization survey teams seeking viable planets within their comfortable habitable zones. |
Item description for "Sun K5 (Orange Bright)" (typeID 3798) | |
| 525535 | A bright orange star that is relatively cool but stable, being of a class that typically runs a fusion process on the main-sequence for as long as 30 billion years. Planetary systems containing an abundance of heavier metals and relatively complex molecular products have been noted as present around such stars.
These stable stars, emitting relatively gentle levels of ultraviolet radiation, are common targets for scientific expeditions looking for life or colonization survey teams seeking viable planets within their comfortable habitable zones. |
A bright orange star that is relatively cool but stable, being of a class that typically runs a fusion process on the main-sequence for as long as 30 billion years. Planetary systems containing an abundance of heavier metals and relatively complex molecular products have been noted as present around such stars. These stable stars, emitting relatively gentle levels of ultraviolet radiation, are common targets for scientific expeditions looking for life or colonization survey teams seeking viable planets within their comfortable habitable zones. |
Item description for "Sun K5 (Orange Bright)" (typeID 45037) | |
| 525536 | This large red star has exhausted its core hydrogen fuel and is slowly expanding into a red giant, consuming all remaining hydrogen in the stellar shell.
While the process of expansion into a full red giant will take hundreds of millions of years, eventually the star will engulf any planetary system orbiting close to it. |
This large red star has exhausted its core hydrogen fuel and is slowly expanding into a red giant, consuming all remaining hydrogen in the stellar shell. While the process of expansion into a full red giant will take hundreds of millions of years, eventually the star will engulf any planetary system orbiting close to it. |
Item description for "Sun K5 (Red Giant)" (typeID 8) | |
| 525537 | This large red star has exhausted its core hydrogen fuel and is slowly expanding into a red giant, consuming all remaining hydrogen in the stellar shell.
While the process of expansion into a full red giant will take hundreds of millions of years, eventually the star will engulf any planetary system orbiting close to it. |
This large red star has exhausted its core hydrogen fuel and is slowly expanding into a red giant, consuming all remaining hydrogen in the stellar shell. While the process of expansion into a full red giant will take hundreds of millions of years, eventually the star will engulf any planetary system orbiting close to it. |
Item description for "Sun K5 (Red Giant)" (typeID 45033) | |
| 525538 | Yellow-orange and orange stars of this type are rather stable and believed to take tens of billions of years to burn through their core hydrogen reserves in a process of thermonuclear fusion.
This stability and long life, combined with the common presence of planetary systems marks these as viable candidates for colonization and exploration efforts. |
Yellow-orange and orange stars of this type are rather stable and believed to take tens of billions of years to burn through their core hydrogen reserves in a process of thermonuclear fusion. This stability and long life, combined with the common presence of planetary systems marks these as viable candidates for colonization and exploration efforts. |
Item description for "Sun K7 (Orange)" (typeID 7) | |
| 525539 | Yellow-orange and orange stars of this type are rather stable and believed to take tens of billions of years to burn through their core hydrogen reserves in a process of thermonuclear fusion.
This stability and long life, combined with the common presence of planetary systems marks these as viable candidates for colonization and exploration efforts. |
Yellow-orange and orange stars of this type are rather stable and believed to take tens of billions of years to burn through their core hydrogen reserves in a process of thermonuclear fusion. This stability and long life, combined with the common presence of planetary systems marks these as viable candidates for colonization and exploration efforts. |
Item description for "Sun K7 (Orange)" (typeID 45031) | |
| 525540 | Yellow-orange and orange stars of this type are rather stable and believed to take tens of billions of years to burn through their core hydrogen reserves in a process of thermonuclear fusion.
This stability and long life, combined with the common presence of planetary systems marks these as viable candidates for colonization and exploration efforts. |
Yellow-orange and orange stars of this type are rather stable and believed to take tens of billions of years to burn through their core hydrogen reserves in a process of thermonuclear fusion. This stability and long life, combined with the common presence of planetary systems marks these as viable candidates for colonization and exploration efforts. |
Item description for "Sun K7 (Orange)" (typeID 45032) | |
| 525541 | Orange and red-orange stars in this class are very abundant, making up by far the largest number of main-sequence stars in the locale of the New Eden cluster. However, many such stars are dim and in the dwarf category with the more radiant members of the class being the better known.
Rather cool and experiencing constant remixing of their hydrogen fuel by convection, it is believed that stars of this kind could potentially remain stable, at constant luminosity, for trillions of years. By this scale, all stars of this kind are young in terms of their potential lifetime due to the relatively short age of the universe. |
Orange and red-orange stars in this class are very abundant, making up by far the largest number of main-sequence stars in the locale of the New Eden cluster. However, many such stars are dim and in the dwarf category with the more radiant members of the class being the better known. Rather cool and experiencing constant remixing of their hydrogen fuel by convection, it is believed that stars of this kind could potentially remain stable, at constant luminosity, for trillions of years. By this scale, all stars of this kind are young in terms of their potential lifetime due to the relatively short age of the universe. |
Item description for "Sun M0 (Orange radiant)" (typeID 3800) | |
| 525542 | Orange and red-orange stars in this class are very abundant, making up by far the largest number of main-sequence stars in the locale of the New Eden cluster. However, many such stars are dim and in the dwarf category with the more radiant members of the class being the better known.
Rather cool and experiencing constant remixing of their hydrogen fuel by convection, it is believed that stars of this kind could potentially remain stable, at constant luminosity, for trillions of years. By this scale, all stars of this kind are young in terms of their potential lifetime due to the relatively short age of the universe. |
Orange and red-orange stars in this class are very abundant, making up by far the largest number of main-sequence stars in the locale of the New Eden cluster. However, many such stars are dim and in the dwarf category with the more radiant members of the class being the better known. Rather cool and experiencing constant remixing of their hydrogen fuel by convection, it is believed that stars of this kind could potentially remain stable, at constant luminosity, for trillions of years. By this scale, all stars of this kind are young in terms of their potential lifetime due to the relatively short age of the universe. |
Item description for "Sun M0 (Orange radiant)" (typeID 45039) | |
| 525543 | Orange and red-orange stars in this class are very abundant, making up by far the largest number of main-sequence stars in the locale of the New Eden cluster. However, many such stars are dim and in the dwarf category with the more radiant members of the class being the better known.
Rather cool and experiencing constant remixing of their hydrogen fuel by convection, it is believed that stars of this kind could potentially remain stable, at constant luminosity, for trillions of years. By this scale, all stars of this kind are young in terms of their potential lifetime due to the relatively short age of the universe. |
Orange and red-orange stars in this class are very abundant, making up by far the largest number of main-sequence stars in the locale of the New Eden cluster. However, many such stars are dim and in the dwarf category with the more radiant members of the class being the better known. Rather cool and experiencing constant remixing of their hydrogen fuel by convection, it is believed that stars of this kind could potentially remain stable, at constant luminosity, for trillions of years. By this scale, all stars of this kind are young in terms of their potential lifetime due to the relatively short age of the universe. |
Item description for "Sun M0 (Orange radiant)" (typeID 45040) | |
| 525544 | A hot, luminous and blue stellar body belonging to a relatively rare class of main-sequence stars. Often large and massive, these stars very quickly burn through their core hydrogen fuel supply and therefore have short lifetimes on the main sequence.
These stars emit a tremendous amount of ultraviolet radiation and the largest among them will typically go nova after only a few million years. Smaller stars of this type can cool sufficiently that they will turn into rapidly-rotating stars dominated by carbon-nitrogen-oxygen (CNO) cycle nuclear fusion. |
A hot, luminous and blue stellar body belonging to a relatively rare class of main-sequence stars. Often large and massive, these stars very quickly burn through their core hydrogen fuel supply and therefore have short lifetimes on the main sequence. These stars emit a tremendous amount of ultraviolet radiation and the largest among them will typically go nova after only a few million years. Smaller stars of this type can cool sufficiently that they will turn into rapidly-rotating stars dominated by carbon-nitrogen-oxygen (CNO) cycle nuclear fusion. |
Item description for "Sun O1 (Blue Bright)" (typeID 3796) | |
| 525545 | CONCORD's elite test pilots are expected to qualify for solo flight on every known frigate design and their variants. The 'Solitaire' survival suit is designed to maximize the survival chances of pilots testing new frigate configurations in the exacting and perilous proving scenarios established by CONCORD's aerospace research division. | CONCORD's elite test pilots are expected to qualify for solo flight on every known frigate design and their variants. The 'Solitaire' survival suit is designed to maximize the survival chances of pilots testing new frigate configurations in the exacting and perilous proving scenarios established by CONCORD's aerospace research division. | Item description for "Men's CONCORD 'Solitaire' Survival Suit" (typeID 37818) | |
| 525546 | CONCORD's elite test pilots are expected to qualify for solo flight on every known frigate design and their variants. The 'Solitaire' survival suit is designed to maximize the survival chances of pilots testing new frigate configurations in the exacting and perilous proving scenarios established by CONCORD's aerospace research division. | CONCORD's elite test pilots are expected to qualify for solo flight on every known frigate design and their variants. The 'Solitaire' survival suit is designed to maximize the survival chances of pilots testing new frigate configurations in the exacting and perilous proving scenarios established by CONCORD's aerospace research division. | Item description for "Women's CONCORD 'Solitaire' Survival Suit" (typeID 37601) | |
| 525547 | The mark of a fully-qualified CONCORD pilot, this prestigious item of clothing can often be seen being worn by test pilots whether off duty in station bars or waiting for the call in their ready rooms. Pilots wearing this shirt are expected to be familiar with and capable of flying all known frigate designs at a minimum. | The mark of a fully-qualified CONCORD pilot, this prestigious item of clothing can often be seen being worn by test pilots whether off duty in station bars or waiting for the call in their ready rooms. Pilots wearing this shirt are expected to be familiar with and capable of flying all known frigate designs at a minimum. | Item description for "Men's CONCORD Test Pilot T-Shirt" (typeID 37809) | |
| 525548 | The mark of a fully-qualified CONCORD pilot, this prestigious item of clothing can often be seen being worn by test pilots whether off duty in station bars or waiting for the call in their ready rooms. Pilots wearing this shirt are expected to be familiar with and capable of flying all known frigate designs at a minimum. | The mark of a fully-qualified CONCORD pilot, this prestigious item of clothing can often be seen being worn by test pilots whether off duty in station bars or waiting for the call in their ready rooms. Pilots wearing this shirt are expected to be familiar with and capable of flying all known frigate designs at a minimum. | Item description for "Women's CONCORD Test Pilot T-Shirt" (typeID 37808) | |
| 525618 | Test Asteroid 1 | Test Asteroid 1 | Item name for typeID 45053 (Large Collidable Object) | |
| 525619 | Test Asteroid 2 | Test Asteroid 2 | Item name for typeID 45054 (Large Collidable Object) | |
| 525624 | ♦ Bhaalgorn | ♦ Bhaalgorn | Item name for typeID 45055 (♦ Battleship) | |
| 525625 | Named after a child-devouring demon of Amarrian legend, the Bhaalgorn is the pride and joy of the Blood Raider cabal. Though it is known to be based on an Armageddon blueprint, the design's origin remains shrouded in mystery. Those of a superstitious persuasion whisper in the dark of eldritch ceremonies and arcane rituals, but for most people, the practical aspect of the matter will more than suffice: you see one of these blood-red horrors looming on the horizon, it's time to make yourself scarce. | Named after a child-devouring demon of Amarrian legend, the Bhaalgorn is the pride and joy of the Blood Raider cabal. Though it is known to be based on an Armageddon blueprint, the design's origin remains shrouded in mystery. Those of a superstitious persuasion whisper in the dark of eldritch ceremonies and arcane rituals, but for most people, the practical aspect of the matter will more than suffice: you see one of these blood-red horrors looming on the horizon, it's time to make yourself scarce. | Item description for "♦ Bhaalgorn" (typeID 45055) | |
| 525626 | ♦ Apocalypse | ♦ Apocalypse | Item name for typeID 45056 (♦ Battleship) | |
| 525627 | In days past, only those in high favor with the Emperor could hope to earn the reward of commanding one of the majestic and powerful Apocalypse class battleships. In latter years, even though now in full market circulation, these golden, metallic monstrosities are still feared and respected as enduring symbols of Amarrian might. | In days past, only those in high favor with the Emperor could hope to earn the reward of commanding one of the majestic and powerful Apocalypse class battleships. In latter years, even though now in full market circulation, these golden, metallic monstrosities are still feared and respected as enduring symbols of Amarrian might. | Item description for "♦ Apocalypse" (typeID 45056) | |
| 525628 | Manage Fighters | Manage Fighters | ||
| 525629 | {[numeric]numSquadrons, decimalPlaces=0} {[numeric]numSquadrons -> "Full Squadron", "Full Squadrons"} | {[numeric]numSquadrons, decimalPlaces=0} {[numeric]numSquadrons -> "Full Squadron", "Full Squadrons"} | ||
| 525630 | {[numeric]numSquadrons, decimalPlaces=0} {[numeric]numSquadrons -> "Partial Squadron", "Partial Squadrons"} | {[numeric]numSquadrons, decimalPlaces=0} {[numeric]numSquadrons -> "Partial Squadron", "Partial Squadrons"} | ||
| 525631 | Amarr CA Cruiser | Amarr CA Cruiser | Item name for typeID 45057 (Mission Amarr Empire Cruiser) | |
| 525632 | A cruiser of the Amarr empire. | A cruiser of the Amarr empire. | Item description for "Amarr CA Cruiser" (typeID 45057) | |
| 525633 | Simulated | Simulated | ||
| 525637 | Vintage Frigate Blueprints | Vintage Frigate Blueprints | Item name for typeID 45060 (Special Edition Commodities) | |
| 525638 | This set of blueprints was almost lost to the ages, and is now very valuable in certain circles. Only partially complete due to data degradation, it details an Imperial frigate of unknown class, roughly the same dimensions and mass as the Punisher. Also included are partial details on a proprietary antimatter reactor design, as well as instructions for proper radioactive decontamination and disposal of slaves used to construct and install it in the vessel's chassis. | This set of blueprints was almost lost to the ages, and is now very valuable in certain circles. Only partially complete due to data degradation, it details an Imperial frigate of unknown class, roughly the same dimensions and mass as the Punisher. Also included are partial details on a proprietary antimatter reactor design, as well as instructions for proper radioactive decontamination and disposal of slaves used to construct and install it in the vessel's chassis. | Item description for "Vintage Frigate Blueprints" (typeID 45060) | |
| 525639 | Subspace Energy & You | Subspace Energy & You | Item name for typeID 45061 (Special Edition Commodities) | |
| 525640 | This instructional holoreel package details the finer points of working with the conversion of subspace energy, and provides relevant health and safety recommendations to reduce potential exposure to harmful electromagnetic fields. For full clarification, the package also includes examples of what may happen should those with metallic augmentations be careless around ultra high voltage electrical equipment and strong magnetic fields. Viewer discretion is advised. | This instructional holoreel package details the finer points of working with the conversion of subspace energy, and provides relevant health and safety recommendations to reduce potential exposure to harmful electromagnetic fields. For full clarification, the package also includes examples of what may happen should those with metallic augmentations be careless around ultra high voltage electrical equipment and strong magnetic fields. Viewer discretion is advised. | Item description for "Subspace Energy & You" (typeID 45061) | |
| 525641 | Replica Gold Magnate Decorative Plating | Replica Gold Magnate Decorative Plating | Item name for typeID 45062 (Special Edition Commodities) | |
| 525642 | This is a scale model of a section of decorative plating designed for the port side propulsion pod of a Gold Magnate. As intricately detailed as the real thing, it comes with its own stand for display. With only 1337 numbered issues of this piece produced in celebration of the ascension of Her Holiness Empress Catiz I to the throne, each one is highly valued by collectors across the cluster. Laser cut from the finest pure gold the Empire has to offer, these pieces of art are crafted from left over materials from the production of actual decorative plating now in service on Gold Magnates with the Imperial Guard. | This is a scale model of a section of decorative plating designed for the port side propulsion pod of a Gold Magnate. As intricately detailed as the real thing, it comes with its own stand for display. With only 1337 numbered issues of this piece produced in celebration of the ascension of Her Holiness Empress Catiz I to the throne, each one is highly valued by collectors across the cluster. Laser cut from the finest pure gold the Empire has to offer, these pieces of art are crafted from left over materials from the production of actual decorative plating now in service on Gold Magnates with the Imperial Guard. | Item description for "Replica Gold Magnate Decorative Plating" (typeID 45062) | |
| 525644 | bonus to Stasis effect resistance | bonus to Stasis effect resistance | ||
| 525645 | Can fit a Doomsday module | Can fit a <a href=showinfo:24563>Doomsday</a> module | ||
| 525646 | Can fit a Phenomena Generator module | Can fit a <a href=showinfo:43662>Phenomena Generator</a> module | ||
| 525647 | Can fit a Jump Portal Generator module | Can fit a <a href=showinfo:23953>Jump Portal Generator</a> module | ||
| 525648 | Can fit a Clone Vat Bay module | Can fit a <a href=showinfo:23735>Clone Vat Bay</a> module | ||
| 525649 | Can use three Command Burst modules | Can use three <a href=showinfo:3348>Command Burst</a> modules | ||
| 525650 | bonus to Command Burst area of effect range | bonus to <a href=showinfo:3348>Command Burst</a> area of effect range | ||
| 525651 | bonus to Armor Plates and Shield Extenders | bonus to Armor Plates and Shield Extenders | ||
| 525652 | bonus to Capital Energy Turret damage | bonus to <a href=showinfo:20327>Capital Energy Turret</a> damage | ||
| 525653 | bonus to Sensor Dampener resistance | bonus to Sensor Dampener resistance | ||
| 525654 | bonus to Weapon Disruption resistance | bonus to Weapon Disruption resistance | ||
| 525655 | bonus to Stasis effect resistance | bonus to Stasis effect resistance | ||
| 525656 | increase to Remote Electronic Assistance impedance | increase to Remote Electronic Assistance impedance | ||
| 525658 | Energy Nosferatu fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level | <a href=showinfo:3423>Energy Nosferatu</a> fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level | ||
| 525659 | penalty to Entosis Link duration | penalty to <a href=showinfo:34593>Entosis Link</a> duration | ||
| 525660 | bonus to Energy Nosferatu and Energy Neutralizer drain amount | bonus to <a href=showinfo:3423>Energy Nosferatu</a> and <a href=showinfo:3423>Energy Neutralizer</a> drain amount | ||
| 525661 | bonus to ship warp core strength | bonus to ship warp core strength | ||
| 525662 | bonus to Stasis Webifier optimal range | bonus to <a href=showinfo:526>Stasis Webifier</a> optimal range | ||
| 525663 | bonus to ship warp core strength | bonus to ship warp core strength | ||
| 525681 | bonus to Capital Energy Turret damage | bonus to <a href=showinfo:20327>Capital Energy Turret</a> damage | ||
| 525682 | Can fit a Doomsday module | Can fit a <a href=showinfo:24563>Doomsday</a> module | ||
| 525683 | Energy Nosferatu fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level | <a href=showinfo:3423>Energy Nosferatu</a> fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level | ||
| 525684 | penalty to Entosis Link cycle time | penalty to <a href=showinfo:34593>Entosis Link</a> cycle time | ||
| 525685 | bonus to Energy Nosferatu and Energy Neutralizer drain amount | bonus to <a href=showinfo:3423>Energy Nosferatu</a> and <a href=showinfo:3423>Energy Neutralizer</a> drain amount | ||
| 525686 | bonus to Stasis Webifier optimal range | bonus to <a href=showinfo:526>Stasis Webifier</a> optimal range |
Made by Inomares. I don't want your donations. I don't read EVE mails. Leave me alone.
I guess contact me on Tweetfleet Slack if you really need to.